Diffusion-Reward Adversarial Imitation Learning

Imitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable.

Proto-CLIP: Vision-Language Prototypical Network for Few-Shot Learning

We propose a novel framework for few-shot learning by leveraging large-scale vision-language models such as CLIP. Motivated by unimodal prototypical networks for few-shot learning, we introduce Proto-CLIP which utilizes image prototypes and text prototypes for few-shot learning. Specifically, Proto-CLIP adapts the image and text encoder embeddings from CLIP in a joint fashion using few-shot examples. The embeddings from the two encoders are used to compute the respective prototypes of image classes for classification.

SKT-Hang: Hanging Everyday Objects via Object-Agnostic Semantic Keypoint Trajectory Generation

We study the problem of hanging a wide range of grasped objects on diverse supporting items. Hanging objects is a ubiquitous task that is encountered in numerous aspects of our everyday lives. However, both the objects and supporting items can exhibit substantial variations in their shapes and structures, bringing two challenging issues: (1) determining the task-relevant geometric structures across different objects and supporting items, and (2) identifying a robust action sequence to accommodate the shape variations of supporting items.

SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handovers

Vision-based human-to-robot handover is an important and challenging task in human-robot interaction. Recent work has attempted to train robot policies by interacting with dynamic virtual humans in simulated environments, where the policies can later be transferred to the real world. However, a major bottleneck is the reliance on human motion capture data, which is expensive to acquire and difficult to scale to arbitrary objects and human grasping motions. In this paper, we introduce a framework that can generate plausible human grasping motions suitable for training the robot.

SCONE: A Food Scooping Robot Learning Framework with Active Perception

Effectively scooping food items poses a substantial challenge for current robotic systems, due to the intricate states and diverse physical properties of food. To address this challenge, we believe in the importance of encoding food items into meaningful representations for effective food scooping. However, the distinctive properties of food items, including deformability, fragility, fluidity, or granularity, pose significant challenges for existing representations.

Bayesian Example Selection Improves In-Context Learning for Speech, Text, and Visual Modalities

Large language models (LLMs) can adapt to new tasks through in-context learning (ICL) based on a few examples presented in dialogue history without any model parameter update. Despite such convenience, the performance of ICL heavily depends on the quality of the in-context examples presented, which makes the in-context example selection approach a critical choice. This paper proposes a novel Bayesian in-Context example Selection method (ByCS) for ICL.

From Descriptive Richness to Bias: Unveiling the Dark Side of Generative Image Caption Enrichment

Large language models (LLMs) have enhanced the capacity of vision-language models to caption visual text. This generative approach to image caption enrichment further makes textual captions more descriptive, improving alignment with the visual context. However, while many studies focus on benefits of generative caption enrichment (GCE), are there any negative side effects? We compare standard-format captions and recent GCE processes from the perspectives of "gender bias" and "hallucination", showing that enriched captions suffer from increased gender bias and hallucination.

Self-Taught Recognizer: Toward Unsupervised Adaptation for Speech Foundation Models

We propose an unsupervised adaptation framework, Self-TAught Recognizer (STAR), which leverages unlabeled data to enhance the robustness of automatic speech recognition (ASR) systems in diverse target domains, such as noise and accents. STAR is developed for prevalent speech foundation models based on Transformer-related architecture with auto-regressive decoding (e.g., Whisper, Canary).

Learning to Move Like Professional Counter-Strike Players

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions present in popular game maps make it impractical to author hand-crafted movement policies for every scenario. We show that it is possible to take a data-driven approach to creating human-like movement controllers for CS:GO.