MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

We introduce MaskedMimic a single unified controller for physically simulated humanoids. Our system is capable of generating a wide range of motions across diverse terrains from intuitive user-defined intents. In this work, we show several applications, including generating full-body motion from partial joint target positions, responding to joystick steering, engaging in object interactions, following paths, interpreting text commands, and even combining these modalities, such as executing text-stylized path following.

Jean-Luc Watson

Jean-Luc is a Research Scientist on NVIDIA's Security and Privacy research team, building new frameworks and tools for secure and private systems that can leverage hardware and cryptographic guarantees.

Chaz Gouert

Chaz joined the Programming Systems and Applications research group as a Research Scientist at NVIDIA in 2024. He completed his Ph.D. in computer engineering at the University of Delaware, where his research focused on usability and acceleration of fully homomorphic encryption schemes. As a Research Intern, he contributed to projects focused on accelerating end-to-end applications over encrypted data on multi-GPU systems. His research interests include privacy-enhancing technologies, applied cryptography, and all other aspects of cybersecurity.