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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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11 results found
Computer Graphics
Real-Time Rendering
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2019
Computer Graphics
Real-Time Rendering
2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau,
Matt Pharr
,
Petrik Clarberg
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Improving Temporal Antialiasing with Adaptive Ray Tracing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
Alexander Reshetov
Precision Improvements for Ray/Sphere Intersection
Eric Haines, Johannes Gunther,
Tomas Akenine-Möller
Texture Level of Detail Strategies for Real-Time Ray Tracing
Tomas Akenine-Möller
, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth,
Tero Karras
Simple Environment Map Filtering Using Ray Cones and Ray Differentials
Tomas Akenine-Möller
, Jim Nilsson
A Fast and Robust Method for Avoiding Self-Intersection
Carsten Wächter,
Nikolaus Binder
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller