Eugene d'Eon is a Principal Research Scientist at NVIDIA, where he specializes in real-time rendering technologies. His career includes significant contributions during his initial tenure at NVIDIA, where he published influential works on real-time skin rendering. Subsequently, at Weta Digital, he advanced research in the appearance modeling of tissue, hair, and rough surfaces.
Eugene's expertise is in volumetric scattering, linear transport theory, and stochastic media, and he has published a book on these topics. He also helped to develop rendering engines such as Manuka, Arnold, and RTX Renderer.