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Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Publications
AI Playground
New and Featured
AI Demos
AI Art Gallery
Team
News
People
Collaborations
Academic
AI Research Residency
Government
Graduate Fellowships
Research Labs
Applied Research
Autonomous Vehicles
3D DL
PAR DL
Careers
Internships
Research Scientists
Licensing
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Benedikt Bitterli
Research Area(s)
Computer Graphics
Real-Time Rendering
Main Field of Interest
Real-Time Rendering
Publications
2022
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
ACM Transactions on Graphics (SIGGRAPH 2022)
Unbiased and consistent rendering using biased estimators
Zackary Misso,
Benedikt Bitterli
, Iliyan Georgiev, Wojciech Jarosz
ACM Transactions on Graphics (SIGGRAPH 2022)
Unbiased and consistent rendering using biased estimators
Zackary Misso,
Benedikt Bitterli
, Iliyan Georgiev, Wojciech Jarosz
ACM Transactions on Graphics (SIGGRAPH 2022)
Real-Time Path Tracing and Beyond
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski,
Yong He
,
Lifan Wu
, Edward Liu,
Benedikt Bitterli
,
Matt Pharr
HPG 2022 Keynote
A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets
Benedikt Bitterli
, Eugene d'Eon
EGSR 2022
A bidirectional formulation for Walk on Spheres
Yang Qi, Dario Seyb,
Benedikt Bitterli
, Wojciech Jarosz
EGSR 2022