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Publications
Our publications provide insight into some of our leading-edge research.
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2025
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(8)
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Computer Graphics
(36)
VR, AR and Display Technology
(36)
Human Computer Interaction
(14)
Applied Perception
(10)
Esports
(9)
Computer Vision
(4)
Real-Time Rendering
(4)
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(3)
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(3)
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(2)
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36 results found
Computer Graphics
VR, AR and Display Technology
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Computer Graphics
VR, AR and Display Technology
2025
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
2024
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
On Smoothly Varying Frame Timing in First-Person Gaming
UC Santa Barbara and NVIDIA,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
SIGGRAPH
FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Bowen Wen
,
Wei Yang
,
Jan Kautz
,
Stan Birchfield
CVPR
Full-colour 3D holographic augmented-reality displays with metasurface waveguides
Manu Gopakumar, Gun-Yeal Lee, Suyeon Choi, Brian Chao, Yifan Peng,
Jonghyun Kim
, Gordon Wetzstein
2023
Constant Field of View Display Size Effects on First-Person Aiming Time
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Live 3D Portrait: Real-Time Radiance Fields for Single-Image Portrait View Synthesis
Alexander Trevithick, Matthew Chan,
Michael Stengel
, Eric R. Chan,
Chao Liu
,
Zhiding Yu
, Sameh Khamis, Manmohan Chandraker, Ravi Ramamoorthi,
Koki Nagano
SIGGRAPH
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
Bowen Wen
,
Jonathan Tremblay
,
Valts Blukis
,
Stephen Tyree
,
Thomas Müller
, Alex Evans,
Dieter Fox
,
Jan Kautz
,
Stan Birchfield
CVPR
2022
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
2021
AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush
Enrique Rosales, Chrystiano Araujo, Jafet Rodriguez,
Nicholas Vining
, Dongwook Yoon, Alla Sheffer
SIGGRAPH
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel
, Zander Majercik,
Ben Boudaoud
, Morgan McGuire
Optimizing Image Quality for Holographic Near-eye Displays with Michelson Holography
Suyeon Choi,
Jonghyun Kim
, Yifan Peng, Gordon Wetzstein
2020
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
Prescription AR: a fully-customized prescription-embedded augmented reality display
Jui-Yi Wu,
Jonghyun Kim
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit
2019
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Foveated AR: Dynamically-Foveated Augmented Reality Display
Jonghyun Kim
, Youngmo Jeong,
Michael Stengel
, Kaan Akşit, Rachel Albert,
Ben Boudaoud
,
Trey Greer
,
Joohwan Kim
,
Ward Lopes
, Zander Majercik, Peter Shirley,
Josef Spjut
, Morgan McGuire,
David Luebke
Matching Prescription & Visual Acuity: Towards AR for Humans
Jonghyun Kim
,
Michael Stengel
, Jui-Yi Wu,
Ben Boudaoud
,
Josef Spjut
, Kaan Akşit, Rachel Albert, Youngmo Jeong,
Trey Greer
,
Ward Lopes
, Zander Majercik, Peter Shirley, Morgan McGuire,
David Luebke
Best in Show Award - Emerging Technology in SIGGRAPH 2019
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris, Kaan Akşit,
Michael Stengel
, Rafał K. Mantiuk, Katerina Mania
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
Joohwan Kim
,
Michael Stengel
, Alexander Majercik,
Shalini De Mello
, David Dunn,
Samuli Laine
, Morgan McGuire,
David Luebke
Manufacturing Application-Driven Foveated Near-Eye Displays
Kaan Akşit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs,
David Luebke
2018
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
2017
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn, Kaan Akşit,
David Luebke
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