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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
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Research Areas
Hyperscale Graphics
Associated Publications
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2022)
Variable Bitrate Neural Fields
Towaki Takikawa
, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
ACM SIGGRAPH 2022 Conference Proceedings
A Dataset and Explorer for 3D Signed Distance Functions
Towaki Takikawa
, Andrew Glassner, Morgan McGuire
Journal of Computer Graphics Techniques
Neural Fields in Visual Computing and Beyond
Yiheng Xie,
Towaki Takikawa
, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, Srinath Sridhar
Computer Graphics Forum (Eurographics 2022)
2021
Gaming at Warp Speed: Improving Aiming with Late Warp
Ben Boudaoud
, Pyarelal Knowles,
Joohwan Kim
,
Josef Spjut
SIGGRAPH Emerging Technologies
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel
, Zander Majercik,
Ben Boudaoud
, Morgan McGuire
ACM Multimedia Systems Conference
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
Towaki Takikawa
, Joey Litalien, Kangxue Yin,
Karsten Kreis
,
Charles Loop
, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2021
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
The Journal of Computer Graphics Techniques
2020
Learning Deformable Tetrahedral Meshes for 3D Reconstruction
Jun Gao, Wenzheng Chen, Tommy Xiang, Clement Fuji Tsang, Alec Jacobson, Morgan McGuire
NeurIPS
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
arXiv.org
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
High Performance Graphics 2020
2019
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
Siggraph Asia Technical Briefs
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Journal of Computer Graphics Techniques
2017
Real-Time Global Illumination using Precomputed Light Field Probes
Morgan McGuire, Mike Mara, Derek Nowrouzezahrai,
David Luebke
ACM Symposium on Interactive 3D Graphics and Games
2015
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
Journal of Computer Graphics Techniques
2013
CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
Researchers
Amrita Mazumdar
Ben Boudaoud
David Nellans
Matthew Chan
Nicholas Vining
Omer Shapira
Towaki Takikawa