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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(25)
Real-Time Rendering
(7)
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(5)
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25 results found
Computer Graphics
Clear all
2018
2007
Computer Graphics
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Zander Majercik,
Cyril Crassin
, Peter Shirley, Morgan McGuire
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin Shih,
Ting-Chun Wang
, Andrew Tao, Bryan Catanzaro
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Slang: Language Mechanisms for Extensible Real-time Shading Systems
Yong He, Theresa Foley, Kayvon Fatahalian
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Adaptive Temporal Antialiasing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin
,
Chris Wyman
, Morgan McGuire,
Aaron Lefohn
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
Approximate svBRDF Estimation From Mobile Phone Video
Rachel Albert, Dorian Yao Chan, Dan B Goldman, James F. O'Brien
MoCoGAN: Decomposing Motion and Content for Video Generation
Sergey Tulyakov,
Ming-Yu Liu
,
Xiaodong Yang
,
Jan Kautz
High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
Ting-Chun Wang
,
Ming-Yu Liu
, Jun-Yan Zhu, Andrew Tao,
Jan Kautz
, Bryan Catanzaro
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
,
Timo Aila
,
Samuli Laine
, Jaakko Lehtinen
2007
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon
,
David Luebke
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
Efficient Rendering of Human Skin
Eugene d'Eon
,
David Luebke
, Eric Enderton
The NVIDIA GeForce 8800 GPU
Erik Lindholm, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys