Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Skip to main content
Publications
Our publications provide insight into some of our leading-edge research.
Filters
Search
Apply
Filters
Filters
Publication Year
2025
(7)
2024
(1)
2023
(5)
2022
(5)
2021
(9)
2020
(6)
2019
(15)
2018
(14)
2017
(15)
2016
(9)
2015
(4)
2014
(1)
2012
(4)
2011
(4)
2010
(3)
2009
(2)
2008
(1)
2005
(1)
Facet Publication Year
Research Areas
High Performance Computing
(9)
Algorithms and Numerical Methods
(3)
Computer Graphics
(3)
Real-Time Rendering
(3)
Computational Photography and Imaging
(2)
Computer Vision
(2)
Artificial Intelligence and Machine Learning
(1)
Circuits and VLSI Design
(1)
Computer Architecture
(1)
Hyperscale Graphics
(1)
Resilience and Safety
(1)
Events
SIGGRAPH
(1)
9 results found
High Performance Computing
Clear all
2022
2011
High Performance Computing
2022
Towards Precision-Aware Fault Tolerance Approaches for Mixed-Precision Applications
Bo Fang,
Siva Hari
, Timothy Tsai, Xinyi Li, Ganesh Gopalakrishnan, Ignacio Laguna, Kevin Barker, Ang Li
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
Ray/Ribbon Intersections
Alexander Reshetov
GATSPI: GPU Accelerated Gate-Level Simulation for Power Improvement
Yanqing Zhang
,
Haoxing (Mark) Ren
, Akshay Sridharan,
Brucek Khailany
2011
Allocation-oriented Algorithm Design with Application to GPU Computing, Ph.D. Dissertation
Duane Merrill
Thrust: A Productivity-Oriented Library for CUDA
Nathan Bell,
Jared Hoberock
High Performance and Scalable GPU Graph Traversal
Duane Merrill,
Michael Garland
, Andrew Grimshaw
Parallel Solution of Sparse Triangular Linear Systems in the Preconditioned Iterative Methods on the GPU
Maxim Naumov