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Research Labs
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3D Deep Learning
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2012
2012
Unifying Primary Cache, Scratch, and Register File Memories in a Throughput Processor
Mark Gebhart,
Steve Keckler
,
Brucek Khailany
, Ronny Krashinsky,
William Dally
Preconditioned Block-Iterative Methods on GPUs
Maxim Naumov
Exposure Stacks for Live Scenes with Hand-held Cameras
Jun Hu,
Orazio Gallo
, Kari Pulli
Reconstructing the Indirect Light Field for Global Illumination
Jaakko Lehtinen
,
Timo Aila
,
Samuli Laine
, Frédo Durand
Octree-Based Sparse Voxelization Using The GPU Hardware Rasterizer
Cyril Crassin
, Simon Green
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
Detecting Regions of Interest in Dynamic Scenes with Camera Motions
Kihwan Kim, Dongryeol Lee, Irfan Essa
Relational Algorithms for Multi-Bulk-Synchronous Processors
Greg Diamos, Haicheng Wu, Ashwin Lele, Jin Wang, Sudhakar Yalamanchili
Understanding the Efficiency of Ray Traversal on GPUs - Kepler and Fermi Addendum
Timo Aila
,
Samuli Laine
,
Tero Karras
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara,
David Luebke
Robust Stereo with Flash and No-flash Image Pairs
Changyin Zhou, Alejandro Troccoli, Kari Pulli
Realtime Computer Vision with OpenCV
Kari Pulli, Anatoly Baksheev, Kirill Kornyakov, Victor Eruhimov
Metering for Exposure Stacks
Orazio Gallo
, Marius Tico, Roberto Manduchi, Natasha Gelfand, Kari Pulli
Efficient Parallel Merge Sort for Fixed and Variable Length Keys
Andrew Davidson, David Tarjan,
Michael Garland
, John Owens
Policy-based Tuning for Performance Portability and Library Co-optimization
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
Incomplete-LU and Cholesky Factorization in the Preconditioned Iterative Methods on the GPU
Maxim Naumov
A Path Space Extension for Robust Light Transport Simulation
Toshiya Hachisuka, Jacopo Pantaleoni, Henrik W. Jensen
A Hierarchical Thread Scheduler and Register File for Energy-Efficient Throughput Processors
Mark Gebhart, Daniel R. Johnson, David Tarjan,
Steve Keckler
,
William Dally
, Erik Lindholm, Kevin Skadron
Scalable GPU Graph Traversal
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
FCam for Multiple Cameras
Alejandro Troccoli, Dawid Pająk, Kari Pulli