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Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
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(8)
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(10)
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(11)
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VR, AR and Display Technology
(8)
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(4)
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(2)
Computer Vision
(2)
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(2)
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8 results found
VR, AR and Display Technology
Clear all
2022
2015
VR, AR and Display Technology
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
Embodied Scene-aware Human Pose Estimation
Zhengyi Luo, Shun Iwase,
Ye Yuan
, Kris Kitani
NeurIPS
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Holographic Glasses for Virtual Reality
Jonghyun Kim
, Manu Gopakumar, Suyeon Choi, Yifan Peng,
Ward Lopes
, Gordon Wetzstein
SIGGRAPH
Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light Modulators
Suyeon Choi, Manu Gopakumar, Yifan Peng,
Jonghyun Kim
, Matthew O'Toole, Gordon Wetzstein
2015
The Light Field Stereoscope
Fu-Chung Huang,
David Luebke
, Gordon Wetzstein
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli,
Jan Kautz
, Ravi Ramamoorthi
Slim near eye display using pinhole aperture arrays
Kaan Akşit,
Jan Kautz
,
David Luebke