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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
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New and Featured
AI Art Gallery
NGC Demos
Research Areas
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3D Deep Learning
Computer Vision
Robotics
All Areas
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13 results found
Computer Graphics
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2015
Computer Graphics
2015
A System for Rapid, Automatic Shader Level-of-Detail
Yong He, Theresa Foley, Natalya Tatarchuk, Kayvon Fatahalian
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
The SGGX microflake distribution
Eric Heitz, Jonathan Dupuy,
Cyril Crassin
, Carsten Dachsbacher
Accumulative Anti-Aliasing
Eric Enderton, Eric Lum, Christian Rouet, Oleg Kuznetsov
Decoupled Coverage Anti-Aliasing
Yuxiang Wang,
Chris Wyman
, Yong He, Pradeep Sen
An Adaptive Acceleration Structure for Screen-space Ray Tracing
Jan Kautz
, Sven Widmer, Dawid Pajak, Andre Schulz, Kari Pulli, Michael Goesele,
David Luebke
The Light Field Stereoscope
Fu-Chung Huang,
David Luebke
, Gordon Wetzstein
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs
Nikolaus Binder
,
Alex Keller
Improved Half Vector Space Light Transport
Johannes Hanika, Anton Kaplanyan, Carsten Dachsbacher
Apex Point Map for Constant-Time Bounding Plane Approximation
Samuli Laine
,
Tero Karras
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli,
Jan Kautz
, Ravi Ramamoorthi
Slim near eye display using pinhole aperture arrays
Kaan Akşit,
Jan Kautz
,
David Luebke
Aggregate G-Buffer Anti-Aliasing
Cyril Crassin
, Morgan McGuire, Kayvon Fatahalian,
Aaron Lefohn