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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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Academic Collaborations
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Graduate Fellowship
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Meet the Team
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Computer Graphics
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9 results found
Computer Graphics
Real-Time Rendering
Clear all
2022
Computer Graphics
Real-Time Rendering
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
Ray/Ribbon Intersections
Alexander Reshetov
Real-Time Path Tracing and Beyond
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu,
Benedikt Bitterli
,
Matt Pharr
A Dataset and Explorer for 3D Signed Distance Functions
Towaki Takikawa, Andrew Glassner, Morgan McGuire
Research Advances Toward Real-Time Path Tracing
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu
GPU Subwarp Interleaving
Sana Damani,
Mark Stephenson
, Ram Rangan, Daniel Johnson, Rishkul Kulkarni,
Steve Keckler