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Publications
Our publications provide insight into some of our leading-edge research.
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Publication Year
2025
(3)
2024
(3)
2023
(2)
2022
(3)
2021
(1)
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Research Areas
VR, AR and Display Technology
(12)
Computer Graphics
(7)
Artificial Intelligence and Machine Learning
(6)
Human Computer Interaction
(5)
Generative AI
(4)
Esports
(3)
Computer Vision
(2)
Computational Photography and Imaging
(1)
Events
SIGGRAPH
(12)
12 results found
SIGGRAPH
VR, AR and Display Technology
Clear all
SIGGRAPH
VR, AR and Display Technology
2025
Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays
Jonghyun Kim
,
Michael Stengel
,
Amrita Mazumdar
,
Tianye Li
,
Cheng Sun
,
David Luebke
,
Shalini De Mello
SIGGRAPH
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Zhengming Yu,
Tianye Li
, Jingxiang Sun,
Omer Shapira
,
Seonwook Park
,
Michael Stengel
, Matthew Chan, Xin Li, Wenping Wang,
Koki Nagano
,
Shalini De Mello
SIGGRAPH
2024
Large Étendue 3D Holographic Display with Content-adpative Dynamic Fourier Modulation
Brian Chao, Manu Gopakumar, Suyeon Choi, Liang Shi,
Jonghyun Kim
, Gordon Wetzstein
SIGGRAPH
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging
Ziyang Chen, Doğa Doğan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Honorable Mention
On Smoothly Varying Frame Timing in First-Person Gaming
UC Santa Barbara and NVIDIA,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
SIGGRAPH
2023
AI-Mediated 3D Video Conferencing
Michael Stengel
,
Koki Nagano
,
Chao Liu
, Matthew Chan, Alex Trevithick,
Shalini De Mello
,
Jonghyun Kim
,
David Luebke
,
Amrita Mazumdar
, Shengze Wang, Mayoore Jaiswal
SIGGRAPH
Live 3D Portrait: Real-Time Radiance Fields for Single-Image Portrait View Synthesis
Alexander Trevithick, Matthew Chan,
Michael Stengel
, Eric R. Chan,
Chao Liu
,
Zhiding Yu
, Sameh Khamis, Manmohan Chandraker, Ravi Ramamoorthi,
Koki Nagano
SIGGRAPH
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Holographic Glasses for Virtual Reality
Jonghyun Kim
, Manu Gopakumar, Suyeon Choi, Yifan Peng,
Ward Lopes
, Gordon Wetzstein
SIGGRAPH
2021
AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush
Enrique Rosales, Chrystiano Araujo, Jafet Rodriguez,
Nicholas Vining
, Dongwook Yoon, Alla Sheffer
SIGGRAPH