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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(12)
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(5)
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2009
2007
2009
Implementing Sparse Matrix-Vector Multiplication on Throughput-Oriented Processors
Nathan Bell,
Michael Garland
Increasing Memory Miss Tolerance for SIMD Cores
David Tarjan, Jiayuan Meng, Kevin Skadron
Solving Computational Problems with GPU Computing
Jonathan Cohen,
Michael Garland
Understanding the Efficiency of Ray Traversal on GPUs
Timo Aila
,
Samuli Laine
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Morgan McGuire,
David Luebke
Image Space Gathering
Austin Robison, Peter Shirley
Designing Efficient Sorting Algorithms for Manycore GPUs
Nadathur Satish, Mark Harris,
Michael Garland
A Fast Double Precision CFD Code Using CUDA
Jonathan Cohen, M. Jeroen Molemaker
Fast BVH Construction on GPUs
Christian Lauterbach,
Michael Garland
, Shubhabrata Sengupta,
David Luebke
, Dinesh Manocha
2007
A 14-mW 6.25-Gb/s Transceiver in 90-nm CMOS
John Poulton, Robert Palmer, Andy Fuller,
Trey Greer
, John Eyles,
William Dally
, Mark Horowitz
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon
,
David Luebke
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
Efficient Rendering of Human Skin
Eugene d'Eon
,
David Luebke
, Eric Enderton
The NVIDIA GeForce 8800 GPU
Erik Lindholm, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys