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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(31)
Real-Time Rendering
(7)
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(5)
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31 results found
Computer Graphics
Clear all
2018
2011
Computer Graphics
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Zander Majercik,
Cyril Crassin
, Peter Shirley, Morgan McGuire
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin Shih,
Ting-Chun Wang
, Andrew Tao, Bryan Catanzaro
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Slang: Language Mechanisms for Extensible Real-time Shading Systems
Yong He, Theresa Foley, Kayvon Fatahalian
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Adaptive Temporal Antialiasing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin
,
Chris Wyman
, Morgan McGuire,
Aaron Lefohn
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
Approximate svBRDF Estimation From Mobile Phone Video
Rachel Albert, Dorian Yao Chan, Dan B Goldman, James F. O'Brien
MoCoGAN: Decomposing Motion and Content for Video Generation
Sergey Tulyakov,
Ming-Yu Liu
,
Xiaodong Yang
,
Jan Kautz
High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
Ting-Chun Wang
,
Ming-Yu Liu
, Jun-Yan Zhu, Andrew Tao,
Jan Kautz
, Bryan Catanzaro
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
,
Timo Aila
,
Samuli Laine
, Jaakko Lehtinen
2011
Improved Dual-Space Bounds for Simultaneous Motion and Defocus Blur
Samuli Laine
,
Tero Karras
Efficient Triangle Coverage Tests for Stochastic Rasterization
Samuli Laine
,
Tero Karras
Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin
, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann
VoxelPipe: A Programmable Pipeline for 3D Voxelization
Jacopo Pantaleoni
High-Performance Software Rasterization on GPUs
Samuli Laine
,
Tero Karras
Stochastic Transparency
Eric Enderton, Erik Sintorn, Peter Shirley,
David Luebke
Temporal Light Field Reconstruction for Rendering Distribution Effects
Jaakko Lehtinen
,
Timo Aila
, Jiawen Chen,
Samuli Laine
, Frédo Durand
Clipless Dual-Space Bounds for Faster Stochastic Rasterization
Samuli Laine
,
Timo Aila
,
Tero Karras
,
Jaakko Lehtinen
The Alchemy Screen-space Ambient Obscurance Algorithm
Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy
The Workflow Scale: Why 5x Faster Might Not Be Enough
Eric Enderton, Daniel Wexler
Stratified Sampling for Stochastic Transparency
Samuli Laine
,
Tero Karras
Decoupled Sampling for Graphics Pipelines
Jonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, Frédo Durand
A Local Image Reconstruction Algorithm for Stochastic Rendering
Peter Shirley,
Timo Aila
, Jonathan Cohen, Eric Enderton,
Samuli Laine
,
David Luebke
, Morgan McGuire
Colored Stochastic Shadow Maps
Morgan McGuire, Eric Enderton
Subpixel Reconstruction Antialiasing
Matthäus G. Chajdas, Morgan McGuire,
David Luebke