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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
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AI Art Gallery
NGC Demos
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3D Deep Learning
Computer Vision
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Computer Graphics
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18 results found
Computer Graphics
Clear all
2016
2014
Computer Graphics
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
Aggregate G-Buffer Anti-Aliasing in Unreal Engine 4
Louis Bavoil,
Cyril Crassin
A System for Rapid Exploration of Shader Optimization Choices
Yong He, Theresa Foley, Kayvon Fatahalian
GI next: global illumination for production rendering on GPUs
Enzo Catalano, Rajko Yasui-Schöffel , Ken Dahm,
Nikolaus Binder
,
Alex Keller
Estimating Local Beckmann Roughness for Complex BSDFs
Nicolas Holzschuch, Anton Kaplanyan, Johannes Hanika, Carsten Dachsbacher
Perceptually-Based Foveated Virtual Reality
Anjul Patney,
Joohwan Kim
,
Marco Salvi
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
Aaron Lefohn
,
David Luebke
Exploring and Expanding the Continuum of OIT Algorithms
Chris Wyman
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time
Nikolaus Binder
,
Alex Keller
Deep G-Buffers for Stable Global Illumination Approximation
Michael Mara, Morgan McGuire, Derek Nowrouzezahrai,
David Luebke
Infinite Resolution Textures
Alexander Reshetov
,
David Luebke
Filtering Distributions of Normals for Shading Antialiasing
Anton Kaplanyan, Stephen Hill, Anjul Patney,
Aaron Lefohn
A Phenomenological Scattering Model for Order-Independent Transparency
Morgan McGuire, Michael Mara
Real-time Rendering of Procedural Multiscale Materials
Tobias Zirr, Anton Kaplanyan
2014
Path space filtering
Alex Keller
, Ken Dahm,
Nikolaus Binder
Path space similarity determined by Fourier histogram descriptors
Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner,
Alex Keller
,
Nikolaus Binder
, Ken Dahm
Fast Global Illumination Approximations on Deep G-Buffers
Michael Mara, Morgan McGuire, Derek Nowrouzezahrai,
David Luebke
Perceptual Depth Compression for Stereo Applications
Dawid Pająk, Robert Herzog, Radosław Mantiuk, Piotr Didyk, Elmar Eisemann, Karol Myszkowski, Kari Pulli
Occluder Simplification using Planar Sections
Ari Silvennoinen, Hannu Saransaari,
Samuli Laine
,
Jaakko Lehtinen