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Publications
Our publications provide insight into some of our leading-edge research.
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12 results found
Real-Time Rendering
Clear all
2017
2016
Real-Time Rendering
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie,
Tero Karras
,
Samuli Laine
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
An Efficient Denoising Algorithm for Global Illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz
Interactive Stable Ray Tracing
Alessandro Dal Corso,
Marco Salvi
,
Craig Kolb
, Jeppe Revall Frisvad,
Aaron Lefohn
,
David Luebke
The Iray Light Transport Simulation and Rendering System
Alex Keller
, Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner
Learning Light Transport the Reinforced Way
Ken Dahm,
Alex Keller
2016
A System for Rapid Exploration of Shader Optimization Choices
Yong He, Theresa Foley, Kayvon Fatahalian
GI next: global illumination for production rendering on GPUs
Enzo Catalano, Rajko Yasui-Schöffel , Ken Dahm,
Nikolaus Binder
,
Alex Keller
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time
Nikolaus Binder
,
Alex Keller