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Publications
Our publications provide insight into some of our leading-edge research.
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VR, AR and Display Technology
(7)
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(3)
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(2)
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7 results found
VR, AR and Display Technology
Clear all
2022
2016
VR, AR and Display Technology
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
Embodied Scene-aware Human Pose Estimation
Zhengyi Luo, Shun Iwase,
Ye Yuan
, Kris Kitani
NeurIPS
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Holographic Glasses for Virtual Reality
Jonghyun Kim
, Manu Gopakumar, Suyeon Choi, Yifan Peng,
Ward Lopes
, Gordon Wetzstein
SIGGRAPH
Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light Modulators
Suyeon Choi, Manu Gopakumar, Yifan Peng,
Jonghyun Kim
, Matthew O'Toole, Gordon Wetzstein
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
Hybrid Modulation for Near Zero Display Latency
Trey Greer
,
Josef Spjut
,
David Luebke
, Turner Whitted