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Publications
Our publications provide insight into some of our leading-edge research.
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VR, AR and Display Technology
(19)
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(9)
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(5)
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(2)
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(2)
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SIGGRAPH
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19 results found
VR, AR and Display Technology
Clear all
2021
2017
VR, AR and Display Technology
2021
AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush
Enrique Rosales, Chrystiano Araujo, Jafet Rodriguez,
Nicholas Vining
, Dongwook Yoon, Alla Sheffer
SIGGRAPH
Unfiltered holography: optimizing high diffraction orders without optical filtering for compact holographic displays
Manu Gopakumar,
Jonghyun Kim
, Suyeon Choi, Yifan Peng, Gordon Wetzstein
Neural 3D Holography
Suyeon Choi, Manu Gopakumar, Yifan Peng,
Jonghyun Kim
, Gordon Wetzstein
Speckle-free holography with partially coherent light sources and camera-in-the-loop calibration
Yifan Peng, Suyeon Choi,
Jonghyun Kim
, Gordon Wetzstein
Enabling Next-generation Holographic Displays with Artificial Intelligence
Gordon Wetzstein, Yifan Peng, Suyeon Choi,
Jonghyun Kim
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel
, Zander Majercik,
Ben Boudaoud
, Morgan McGuire
High-quality Holographic Displays Using Double SLMs and Camera-in-the-loop Optimization
Suyeon Choi, Yifan Peng,
Jonghyun Kim
, Gordon Wetzstein
Optimizing Image Quality for Holographic Near-eye Displays with Michelson Holography
Suyeon Choi,
Jonghyun Kim
, Yifan Peng, Gordon Wetzstein
2017
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting
Robert Maier, Kihwan Kim, Daniel Cremers,
Jan Kautz
, Matthias Nießner
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
,
Josef Spjut
, Peter Shirley,
David Luebke
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Mixed-primary Factorization for Dual-frame Computational Displays
Fu-Chung Huang, David Pajak,
Jonghyun Kim
,
Jan Kautz
,
David Luebke
Stretchable Transducers for Kinesthetic Interactions in Virtual Reality
Robert Shepher, Bryan Peele, Benjamin Mac Murray, Jose Barreiros,
Omer Shapira
,
Josef Spjut
,
David Luebke
Light Fields for Near-eye Displays
Fu-Chung Huang
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn, Kaan Akşit,
David Luebke