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Publications
Our publications provide insight into some of our leading-edge research.
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2025
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(10)
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VR, AR and Display Technology
(17)
Computer Graphics
(10)
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(4)
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(3)
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(2)
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(2)
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17 results found
VR, AR and Display Technology
Clear all
2024
2017
VR, AR and Display Technology
2024
Large Étendue 3D Holographic Display with Content-adpative Dynamic Fourier Modulation
Brian Chao, Manu Gopakumar, Suyeon Choi, Liang Shi,
Jonghyun Kim
, Gordon Wetzstein
SIGGRAPH
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging
Ziyang Chen, Doğa Doğan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Honorable Mention
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
On Smoothly Varying Frame Timing in First-Person Gaming
UC Santa Barbara and NVIDIA,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
SIGGRAPH
FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Bowen Wen
,
Wei Yang
,
Jan Kautz
,
Stan Birchfield
CVPR
Full-colour 3D holographic augmented-reality displays with metasurface waveguides
Manu Gopakumar, Gun-Yeal Lee, Suyeon Choi, Brian Chao, Yifan Peng,
Jonghyun Kim
, Gordon Wetzstein
2017
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting
Robert Maier, Kihwan Kim, Daniel Cremers,
Jan Kautz
, Matthias Nießner
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
,
Josef Spjut
, Peter Shirley,
David Luebke
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Mixed-primary Factorization for Dual-frame Computational Displays
Fu-Chung Huang, David Pajak,
Jonghyun Kim
,
Jan Kautz
,
David Luebke
Stretchable Transducers for Kinesthetic Interactions in Virtual Reality
Robert Shepher, Bryan Peele, Benjamin Mac Murray, Jose Barreiros,
Omer Shapira
,
Josef Spjut
,
David Luebke
Light Fields for Near-eye Displays
Fu-Chung Huang
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn, Kaan Akşit,
David Luebke