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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(8)
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(5)
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VR, AR and Display Technology
(4)
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(2)
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Events
SIGGRAPH
(10)
10 results found
SIGGRAPH
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2022
2021
SIGGRAPH
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Detecting Viewer-Perceived Intended Vector Sketch Connectivity
Jerry Yin, Chenxi Liu, Rebecca Liu,
Nicholas Vining
, Helge Rhodin, Alla Sheffer
SIGGRAPH
Holographic Glasses for Virtual Reality
Jonghyun Kim
, Manu Gopakumar, Suyeon Choi, Yifan Peng,
Ward Lopes
, Gordon Wetzstein
SIGGRAPH
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
MatBuilder: Mastering Sampling Uniformity Over Projections
Loïs Paulin, Nicolas Bonneel, David Coeurjolly, Jean-Claude Iehl,
Alex Keller
, Victor Ostromoukhov
SIGGRAPH
StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators
Rinon Gal
, Or Patashnik,
Haggai Maron
, Amir Bermano,
Gal Chechik
, Daniel Cohen-Or
SIGGRAPH
2021
AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush
Enrique Rosales, Chrystiano Araujo, Jafet Rodriguez,
Nicholas Vining
, Dongwook Yoon, Alla Sheffer
SIGGRAPH
Fast Volume Rendering with Spatiotemporal Reservoir Resampling
Daqi Lin,
Chris Wyman
, Cem Yuksel
SIGGRAPH
StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Dave Pagurek van Mossel, Chenxi Liu,
Nicholas Vining
, Mikhail Bessmeltsev, Alla Sheffer
SIGGRAPH