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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
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Government Collaborations
Graduate Fellowship
Internships
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Meet the Team
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Publications
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2025
(1)
2024
(9)
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(7)
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(8)
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(6)
2020
(4)
2019
(12)
2018
(6)
2017
(1)
2016
(2)
Facet Publication Year
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Human Computer Interaction
(15)
Esports
(10)
Computer Graphics
(7)
Computer Vision
(3)
VR, AR and Display Technology
(3)
Artificial Intelligence and Machine Learning
(2)
Robotics
(2)
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(1)
Real-Time Rendering
(1)
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(3)
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(4)
15 results found
Human Computer Interaction
Clear all
2023
2022
Human Computer Interaction
2023
Rethinking Display Requirements for Esports and High Interactivity Applications
Joohwan Kim
,
Josef Spjut
,
Ben Boudaoud
, Benjamin Watson, Turner Whitted
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Interactive AI Material Generation and Editing in NVIDIA Omniverse
Hassan Abu Alhaija,
Alex Zook
, Michael Babcock, James Lucas, David Tyner, Rajeev Rao, Maria Shugrina
SIGGRAPH
Real-Time Live! Best in Show
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
Affordance Diffusion: Synthesizing Hand-Object Interactions
Yufei Ye,
Xueting Li
, Abhinav Gupta,
Shalini De Mello
,
Stan Birchfield
, Jiaming Song, Shubham Tulsiani,
Sifei Liu
CVPR
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang,
Xueting Li
,
Sifei Liu
,
Shalini De Mello
,
Orazio Gallo
, Xiaolong Wang,
Jan Kautz
CVPR
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields
Alessandro Ruzzi, Xiangwei Shi, Xi Wang, Gengyan Li,
Shalini De Mello
, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
CVPR
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
Esports and expertise: what competitive gaming can teach us about mastery
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun
Best Technical Paper, SIGGRAPH 2022
FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Ben Boudaoud
,
Josef Spjut
, Pyarelal Knowles, Arjun Madhusudan,
Joohwan Kim
Esports meets human-computer interaction
Simone Kriglstein, Anna Lisa Martin-Niedecken,
Josef Spjut
, Nicole B. Damen, Selen Turkay, Anders Drachen
Model Predictive Control for Fluid Human-to-Robot Handovers
Wei Yang
,
Balakumar Sundaralingam
, Chris Paxton,
Iretiayo Akinola
,
Yu-Wei Chao
, Maya Cakmak, Dieter Fox