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Publications
Our publications provide insight into some of our leading-edge research.
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VR, AR and Display Technology
(9)
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(4)
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9 results found
VR, AR and Display Technology
Clear all
2025
2022
VR, AR and Display Technology
2025
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
eXtended Reality and Artificial Intelligence in Medicine and Rehabilitation
Tomas Krilavičius, Lucio Tommaso De Paolis, Valerio De Luca,
Josef Spjut
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
Embodied Scene-aware Human Pose Estimation
Zhengyi Luo, Shun Iwase,
Ye Yuan
, Kris Kitani
NeurIPS
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Holographic Glasses for Virtual Reality
Jonghyun Kim
, Manu Gopakumar, Suyeon Choi, Yifan Peng,
Ward Lopes
, Gordon Wetzstein
SIGGRAPH
Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light Modulators
Suyeon Choi, Manu Gopakumar, Yifan Peng,
Jonghyun Kim
, Matthew O'Toole, Gordon Wetzstein