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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
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New and Featured
AI Art Gallery
NGC Demos
Research Areas
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3D Deep Learning
Computer Vision
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23 results found
Algorithms and Numerical Methods
Computer Graphics
Real-Time Rendering
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Algorithms and Numerical Methods
Computer Graphics
Real-Time Rendering
2022
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
Ray/Ribbon Intersections
Alexander Reshetov
2019
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
Alexander Reshetov
A Fast and Robust Method for Avoiding Self-Intersection
Carsten Wächter,
Nikolaus Binder
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
The Iray Light Transport Simulation and Rendering System
Alex Keller
, Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner
Learning Light Transport the Reinforced Way
Ken Dahm,
Alex Keller
2016
GI next: global illumination for production rendering on GPUs
Enzo Catalano, Rajko Yasui-Schöffel , Ken Dahm,
Nikolaus Binder
,
Alex Keller
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time
Nikolaus Binder
,
Alex Keller
2015
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs
Nikolaus Binder
,
Alex Keller
2014
Path space filtering
Alex Keller
, Ken Dahm,
Nikolaus Binder
Path space similarity determined by Fourier histogram descriptors
Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner,
Alex Keller
,
Nikolaus Binder
, Ken Dahm
2013
Deterministic Consistent Density Estimation for Light Transport Simulation
Alex Keller
,
Nikolaus Binder