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Publications
Our publications provide insight into some of our leading-edge research.
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Real-Time Rendering
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78 results found
Computer Graphics
Real-Time Rendering
Clear all
Computer Graphics
Real-Time Rendering
2017
Learning Light Transport the Reinforced Way
Ken Dahm,
Alex Keller
2016
A System for Rapid Exploration of Shader Optimization Choices
Yong He, Theresa Foley, Kayvon Fatahalian
GI next: global illumination for production rendering on GPUs
Enzo Catalano, Rajko Yasui-Schöffel , Ken Dahm,
Nikolaus Binder
,
Alex Keller
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time
Nikolaus Binder
,
Alex Keller
2015
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
The SGGX microflake distribution
Eric Heitz, Jonathan Dupuy,
Cyril Crassin
, Carsten Dachsbacher
An Adaptive Acceleration Structure for Screen-space Ray Tracing
Jan Kautz
, Sven Widmer, Dawid Pajak, Andre Schulz, Kari Pulli, Michael Goesele,
David Luebke
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs
Nikolaus Binder
,
Alex Keller
2014
Path space filtering
Alex Keller
, Ken Dahm,
Nikolaus Binder
Path space similarity determined by Fourier histogram descriptors
Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner,
Alex Keller
,
Nikolaus Binder
, Ken Dahm
2013
Deterministic Consistent Density Estimation for Light Transport Simulation
Alex Keller
,
Nikolaus Binder
CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
Gradient-Domain Metropolis Light Transport
Jaakko Lehtinen
,
Tero Karras
,
Samuli Laine
, Miika Aittala, Frédo Durand,
Timo Aila
2012
Reconstructing the Indirect Light Field for Global Illumination
Jaakko Lehtinen
,
Timo Aila
,
Samuli Laine
, Frédo Durand
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