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Research Labs
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Real-Time Rendering
(92)
Computer Graphics
(78)
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(23)
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(12)
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(12)
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92 results found
Real-Time Rendering
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Real-Time Rendering
2024
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
Evaluating and Improving Rendered Visual Experiences: Metrics, Compression, Higher Frame Rates & Recoloring
Pontus Ebelin
2023
Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling
Jakob Hoydis
,
Fayçal Aït Aoudia
,
Sebastian Cammerer
,
Merlin Nimier-David
,
Nikolaus Binder
,
Guillermo Marcus
,
Alex Keller
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Microfacet theory for non-uniform heightfields
Eugene d'Eon
,
Benedikt Bitterli
,
Andrea Weidlich
,
Tizian Zeltner
SIGGRAPH
An Approximate Mie Scattering Function for Fog and Cloud Rendering
Johannes Jendersie,
Eugene d'Eon
Neuralangelo: High-Fidelity Neural Surface Reconstruction
Max Zhaoshuo Li
,
Thomas Müller
, Alex Evans, Russell H. Taylor, Mathias Unberath,
Ming-Yu Liu
,
Chen-Hsuan Lin
CVPR
The Best Inventions of 2023, TIME Magazine
Luminance-Preserving and Temporally Stable Daltonization
Pontus Ebelin
,
Cyril Crassin
, Gyorgy Denes, Magnus Oskarsson, Kalle Åström,
Tomas Akenine-Möller
Real-Time Neural Appearance Models
Tizian Zeltner
,
Fabrice Rousselle
,
Andrea Weidlich
,
Petrik Clarberg
,
Jan Novák
,
Benedikt Bitterli
, Alex Evans,
Tomáš Davidovič
,
Simon Kallweit
,
Aaron Lefohn
SIGGRAPH
Joint Neural Denoising of Surfaces and Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Jacob Munkberg
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
Ray/Ribbon Intersections
Alexander Reshetov
Real-Time Path Tracing and Beyond
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu,
Benedikt Bitterli
,
Matt Pharr
A Dataset and Explorer for 3D Signed Distance Functions
Towaki Takikawa, Andrew Glassner, Morgan McGuire
Slang Shading Language Advances
Yong He,
Petrik Clarberg
, Theresa Foley
Research Advances Toward Real-Time Path Tracing
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu
GPU Subwarp Interleaving
Sana Damani,
Mark Stephenson
, Ram Rangan, Daniel Johnson, Rishkul Kulkarni,
Steve Keckler
2021
Scalar Spatiotemporal Blue Noise Masks
Alan Wolfe, Nathan Morrical,
Tomas Akenine-Möller
, Ravi Ramamoorthi
Dynamic Diffuse Global Illumination Resampling
Zander Majercik,
Thomas Müller
,
Alex Keller
, Derek Nowrouzezahrai, Morgan McGuire
Fast Volume Rendering with Spatiotemporal Reservoir Resampling
Daqi Lin,
Chris Wyman
, Cem Yuksel
SIGGRAPH
Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg
,
Jon Hasselgren
, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans,
Thomas Müller
, Sanja Fidler
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel
, Zander Majercik,
Ben Boudaoud
, Morgan McGuire
Cooperative Profile Guided Optimization
Mark Stephenson
, Ram Rangan,
Steve Keckler
Real-time Neural Radiance Caching for Path Tracing
Thomas Müller
,
Fabrice Rousselle
,
Jan Novák
,
Alex Keller
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
Towaki Takikawa, Joey Litalien, Kangxue Yin,
Karsten Kreis
,
Charles Loop
, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler
CVPR
A Case Study of First Person Aiming at Low Latency for Esports
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Interactive Path Tracing and Reconstruction of Sparse Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Petrik Clarberg
,
Jacob Munkberg
Best Paper Presentation, i3D 2021
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