Hand Pose Estimation via Latent 2.5 D Heatmap Regression

Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi- view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB image is much less straight- forward. The main difficulty arises from the fact that 3D pose requires some form of depth estimates, which are ambiguous given only an RGB image. In this paper we propose a new method for 3D hand pose estima- tion from a monocular image through a novel 2.5D pose representation.

Importance Estimation for Neural Network Pruning

Structural pruning of neural network parameters reduces computation, energy, and memory transfer costs during inference. We propose a novel method that estimates the contribution of a neuron (filter) to the final loss and iteratively removes those with smaller scores. We describe two variations of our method using the first and second-order Taylor expansions to approximate a filter's contribution. Both methods scale consistently across any network layer without requiring per-layer sensitivity analysis and can be applied to any kind of layer, including skip connections.

Analyzing and Improving the Image Quality of StyleGAN

The style-based GAN architecture (StyleGAN) yields state-of-the-art results in data-driven unconditional generative image modeling. We expose and analyze several of its characteristic artifacts, and propose changes in both model architecture and training methods to address them. In particular, we redesign generator normalization, revisit progressive growing, and regularize the generator to encourage good conditioning in the mapping from latent vectors to images.

Content-Consistent Generation of Realistic Eyes with Style

Accurately labeled real-world training data can be scarce, and hence recent works adapt, modify or generate images to boost target datasets. However, retaining relevant details from input data in the generated images is challenging and failure could be critical to the performance on the final task. In this work, we synthesize person-specific eye images that satisfy a given semantic segmentation mask (content), while following the style of a specified person from only a few reference images.

Learning Propagation for Arbitrarily-Structured Data

Processing an input signal that contains arbitrary structures, e.g., superpixels and point clouds, remains a big challenge in computer vision. Linear diffusion, an effective model for image processing, has been recently integrated with deep learning algorithms. In this paper, we propose to learn pairwise relations among data points in a global fashion to improve semantic segmentation with arbitrarily-structured data, through spatial generalized propagation networks (SGPN).

Joint-task Self-supervised Learning for Temporal Correspondence

This paper proposes to learn reliable dense correspondence from videos in a self-supervised manner. Our learning process integrates two highly related tasks: tracking large image regions and establishing fine-grained pixel-level associations between consecutive video frames. We exploit the synergy between both tasks through a shared inter-frame affinity matrix, which simultaneously models transitions between video frames at both the region- and pixel-levels.

SCOPS: Self-Supervised Co-Part Segmentation

Parts provide a good intermediate representation of objects that is robust with respect to the camera, pose and appearance variations. Existing works on part segmentation is dominated by supervised approaches that rely on large amounts of manual annotations and can not generalize to unseen object categories. We propose a self-supervised deep learning approach for part segmentation, where we devise several loss functions that aids in predicting part segments that are geometrically concentrated, robust to object variations and are also semantically consistent across different object instances.

Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz

In competitive sports, human performance makes the difference between who wins and loses. In some competitive video games (esports), response time is an essential factor of human performance. When the athlete's equipment (computer, input and output device) responds with lower latency, it provides a measurable advantage. In this study, we isolate latency and refresh rate by artificially increasing latency when operating at high refresh rates.

Improved Precision and Recall Metric for Assessing Generative Models

The ability to evaluate the performance of a computational model is a vital requirement for driving algorithm research. This is often particularly difficult for generative models such as generative adversarial networks (GAN) that model a data manifold only specified indirectly by a finite set of training examples. In the common case of image data, the samples live in a high-dimensional embedding space with little structure to help assessing either the overall quality of samples or the coverage of the underlying manifold.