The Esports Frontier: Rendering, Interaction and Display

The history of computer graphics is dominated by the quest for photorealism. Yet esports gamers have not benefited from the results, regularly turning off all visual effects to maximize frame rate. How can the SIGGRAPH community better support the expert performance esports athletes seek? This is not an idle question: esports now rivals traditional sports in both viewership and revenue, and is already driving demand for new, high-performance displays and mice.

Heng Yang

Heng Yang is a Research Scientist in the Autonomous Vehicle Research group at NVIDIA. He is broadly interested in the algorithmic foundations of robot perception, action, and learning. His research vision is to enable safe and trustworthy autonomy for a broad range of high-integrity robotics applications, by designing tractable and provably correct algorithms that enjoy rigorous performance guarantees, developing fast implementations, and validating them on real robotic systems.

Bowen Wen

I am a Senior Research Scientist at NVIDIA Research. My research areas include robotic perception, computer vision. Specifically, I work on 3D visual perception and learning to facilitate robotic manipulations. I obtained my PhD degree in Computer Science from Rutgers University in 2022, advised by Prof. Kostas Bekris.

Frank Wang

Research Director, Deep Learning and Computer Vision, NVIDIA

Professor, Department of Electrical Engineering, National Taiwan University

Xinshuo Weng

Xinshuo Weng is a research scientist in the Autonomous Vehicle Research Group working with Marco Pavone. Prior to joining NVIDIA Research, she received a Ph.D.

Kaichun Mo

I am currently a Research Scientist at Seattle Robotics Lab under Prof. Dieter Fox, NVIDIA Research. I obtained my Ph.D. in Computer Science from Stanford University advised by Prof. Leonidas J. Guibas in 2022. I was affiliated with the Geometric Computation Group and Artificial Intelligence Lab at Stanford.