Ifor: Iterative flow minimization for robotic object rearrangement

Accurate object rearrangement from vision is a crucial problem for a wide variety of real-world robotics applications in unstructured environments. We propose IFOR, Iterative Flow Minimization for Robotic Object Rearrangement, an end-to-end method for the challenging problem of object rearrangement for unknown objects given an RGBD image of the original and final scenes. First, we learn an optical flow model based on RAFT to estimate the relative transformation of the objects purely from synthetic data.

Neural FFTs for Universal Texture Image Synthesis

Synthesizing larger texture images from a smaller exemplar is an important task in graphics and vision. The conventional CNNs, recently adopted for synthesis, require to train and test on the same set of images and fail to generalize to unseen images. This is mainly because those CNNs fully rely on convolutional and upsampling layers that operate locally and not suitable for a task as global as texture synthesis.

FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming

First-person shooters (FPS) games are dominant in the competitive gaming and esports community. However, relatively few tools are available for experimenters interested in studying mechanics of these games in a controlled, repeatable environment. While other researchers have made progress with one-off applications as well as custom content and mods for existing games, we are not aware of a general purpose application for empirically studying a broad set of user interactions in the FPS context.