Jie Xu

Jie Xu is a Research Scientist in Seattle Robotics Lab, NVIDIA Research. His research mainly focuses on the intersection of Robotics, Machine Learning, and Computer Graphics.  Prior to NVIDIA, he received his Ph.D. degree in Computer Science in 2022 at MIT CSAIL in the Computational Design and Fabrication Group (CDFG) and obtained his bachelor's degree from the Department of Computer Science and Technology at Tsinghua University with honors in 2016. 

Yue Wang

My research lies in the intersection of computer vision, computer graphics, and robotics. My goal is to use machine learning to enable robot intelligence with minimal human supervision. I study how to design 3D learning systems which leverage geometry, appearance, and any other cues that are naturally available in sensory inputs. I am also broadly interested in eclectic applications on top of these systems. More info can be found in my website.

Dennis Abts

Dennis has three decades of experience building large-scale parallel computers that are uniquely capable of tackling the most demanding AI and HPC workloads. Previously, as the Chief Architect at Groq he worked on large-scale parallel architectures for machine learning, and at Google he worked on warehouse-scale topologies for energy-proportional networking, and Cray, where he was a Sr.

Apoorva Sharma

Apoorva Sharma is a Research Scientist in the Autonomous Vehicles Group at NVIDIA Research. His research interests focus on quantifying uncertainty in machine learning, with application towards building safe ML-enabled autonomous systems.

Machine Learning and Algorithms: Let Us Team Up for EDA

Machine learning (ML) has been applied to many EDA problems in recent years. We can classify these applications into three major categories: Predictor, Optimizer and Generator based on the role of ML played in these applications and the ML techniques used. Ideally one would like to adopt the Optimizer and Generator approaches to solve a hard EDA problem directly with ML, and we call these ML-alone approach. It is very challenging, however, to scale the ML-alone approach to solve real world EDA problems.

From RTL to CUDA: A GPU Acceleration Flow for RTL Simulation with Batch Stimulus

High-throughput RTL simulation is critical for verifying today’s highly complex SoCs. Recent research has explored accelerating RTL simulation by leveraging event-driven approaches or partitioning heuristics to speed up simulation on a single stimulus.

Placement Optimization via PPA-Directed Graph Clustering

In this paper, we present the first Power, Performance, and Area (PPA)-directed, end-to-end placement optimization framework that provides cell clustering constraints as placement guidance to advance commercial placers. Specifically, we formulate PPA metrics as Machine Learning (ML) loss functions, and use graph clustering techniques to optimize them by improving clustering assignments.

XT-PRAGGMA: Crosstalk Pessimism Reduction Accessible by GPU Gate-level Simulations and Machine Learning

Accurate crosstalk-aware timing analysis is critical in nanometer-scale process nodes. While today's VLSI flows rely on static timing analysis (STA) techniques to perform crosstalk-aware timing signoff, these techniques are limited due to their static nature as they use imprecise heuristics such as arbitrary aggressor filtering and simplified delay calculations. This paper proposes XT-PRAGGMA, a tool that uses GPU-accelerated dynamic gate-level simulations and machine learning to eliminate false aggressors and accurately predict crosstalk-induced delta delays.

Efficient Geometry-aware 3D Generative Adversarial Networks

Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations that are not 3D-consistent; the former limits quality and resolution of the generated images and the latter adversely affects multi-view consistency and shape quality. In this work, we improve the computational efficiency and image quality of 3D GANs without overly relying on these approximations.

Towards Selecting Robust Hand Gestures for Automotive Interfaces

Driver distraction is a serious threat to automotive safety. The visual-manual interfaces in cars are a source of distraction for drivers. Automotive touch-less hand gesture-based user interfaces can help to reduce driver distraction and enhance safety and comfort. The choice of hand gestures in automotive interfaces is central to their success and widespread adoption. In this work we evaluate the recognition accuracy of 25 different gestures for state-of-the-art computer vision-based gesture recognition algorithms and for human observers.