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Research Labs
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3D Deep Learning
Applied Research
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23 results found
Computer Graphics
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2017
Computer Graphics
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Shader Components: Modular and High Performance Shader Development
Yong He, Theresa Foley, Teguh Hofstee, Haomin Long, Kayvon Fatahalian
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion
Tero Karras
,
Timo Aila
,
Samuli Laine
, Antti Herva, Jaakko Lehtinen
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie,
Tero Karras
,
Samuli Laine
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
An Efficient Denoising Algorithm for Global Illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz
Interactive Stable Ray Tracing
Alessandro Dal Corso,
Marco Salvi
,
Craig Kolb
, Jeppe Revall Frisvad,
Aaron Lefohn
,
David Luebke
Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks
Samuli Laine
,
Tero Karras
,
Timo Aila
, Antti Herva, Shunsuke Saito, Ronald Yu, Hao Li, Jaakko Lehtinen
Fusing State Spaces for Markov Chain Monte Carlo Rendering
Hisanari Otsu, Anton Kaplanyan, Johannes Hanika, Carsten Dachsbacher, Toshiya Hachisuka
Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Christoph Schied,
Marco Salvi
,
Aaron Lefohn
, Derek Nowrouzezahrai,
Timo Aila
The Iray Light Transport Simulation and Rendering System
Alex Keller
, Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner
Consistent Video Filtering for Camera Arrays
Nicolas Bonneel, James Tompkin, Deqing Sun, Oliver Wang, Kalyan Sunkavalli, Sylvain Paris, Hanspeter Pfister
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn, Kaan Akşit,
David Luebke
Phenomenological Transparency
Morgan McGuire, Michael Mara
Real-Time Global Illumination using Precomputed Light Field Probes
Morgan McGuire, Mike Mara, Derek Nowrouzezahrai,
David Luebke
Hashed Alpha Testing
Chris Wyman
, Morgan McGuire
Learning Light Transport the Reinforced Way
Ken Dahm,
Alex Keller