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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
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Publications
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2025
(1)
2024
(9)
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(7)
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(8)
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(6)
2020
(4)
2019
(12)
2018
(6)
2017
(1)
2016
(2)
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Human Computer Interaction
(13)
Computer Graphics
(5)
Computer Vision
(5)
VR, AR and Display Technology
(5)
Artificial Intelligence and Machine Learning
(4)
Esports
(3)
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(3)
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(1)
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(1)
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(3)
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(2)
13 results found
Human Computer Interaction
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2023
2018
Human Computer Interaction
2023
Rethinking Display Requirements for Esports and High Interactivity Applications
Joohwan Kim
,
Josef Spjut
,
Ben Boudaoud
, Benjamin Watson, Turner Whitted
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Interactive AI Material Generation and Editing in NVIDIA Omniverse
Hassan Abu Alhaija,
Alex Zook
, Michael Babcock, James Lucas, David Tyner, Rajeev Rao, Maria Shugrina
SIGGRAPH
Real-Time Live! Best in Show
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
Affordance Diffusion: Synthesizing Hand-Object Interactions
Yufei Ye,
Xueting Li
, Abhinav Gupta,
Shalini De Mello
,
Stan Birchfield
, Jiaming Song, Shubham Tulsiani,
Sifei Liu
CVPR
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang,
Xueting Li
,
Sifei Liu
,
Shalini De Mello
,
Orazio Gallo
, Xiaolong Wang,
Jan Kautz
CVPR
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields
Alessandro Ruzzi, Xiangwei Shi, Xi Wang, Gengyan Li,
Shalini De Mello
, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
CVPR
2018
Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality
Jose Barreiros, Houston Claure, Bryan Peele,
Omer Shapira
,
Josef Spjut
,
David Luebke
, Malte Jung, Robert Shepherd
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Light-weight Head Pose Invariant Gaze Tracking
Rajeev Ranjan,
Shalini De Mello
,
Jan Kautz
Best Paper (runner up) Workshop on Analysis and Modeling of Faces and Gestures
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals
Shanxin Yuan, Guillermo Garcia-Hernando, Bjorn Stenger,
Pavlo Molchanov
,
Jan Kautz
, Sina Honari
A Variable Shape and Variable Stiffness Controller for Haptic Virtual Interactions
Benjamin C. Mac Murray, Bryan N. Peele, Patricia Xu,
Josef Spjut
,
Omer Shapira
,
David Luebke
, Robert F. Shepherd