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Publications
Our publications provide insight into some of our leading-edge research.
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Real-Time Rendering
(20)
Computer Graphics
(17)
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(5)
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(4)
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(4)
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20 results found
Real-Time Rendering
Clear all
2023
2019
Real-Time Rendering
2023
Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling
Jakob Hoydis
,
Fayçal Aït Aoudia
,
Sebastian Cammerer
,
Merlin Nimier-David
,
Nikolaus Binder
,
Guillermo Marcus
,
Alex Keller
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Microfacet theory for non-uniform heightfields
Eugene d'Eon
,
Benedikt Bitterli
,
Andrea Weidlich
,
Tizian Zeltner
SIGGRAPH
An Approximate Mie Scattering Function for Fog and Cloud Rendering
Johannes Jendersie,
Eugene d'Eon
Neuralangelo: High-Fidelity Neural Surface Reconstruction
Max Zhaoshuo Li
,
Thomas Müller
, Alex Evans, Russell H. Taylor, Mathias Unberath,
Ming-Yu Liu
,
Chen-Hsuan Lin
CVPR
The Best Inventions of 2023, TIME Magazine
Luminance-Preserving and Temporally Stable Daltonization
Pontus Ebelin
,
Cyril Crassin
, Gyorgy Denes, Magnus Oskarsson, Kalle Åström,
Tomas Akenine-Möller
Real-Time Neural Appearance Models
Tizian Zeltner
,
Fabrice Rousselle
,
Andrea Weidlich
,
Petrik Clarberg
,
Jan Novák
,
Benedikt Bitterli
, Alex Evans,
Tomáš Davidovič
,
Simon Kallweit
,
Aaron Lefohn
SIGGRAPH
Joint Neural Denoising of Surfaces and Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Jacob Munkberg
2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau,
Matt Pharr
,
Petrik Clarberg
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Improving Temporal Antialiasing with Adaptive Ray Tracing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
Alexander Reshetov
What is a Ray?
Peter Shirley, Ingo Wald,
Tomas Akenine-Möller
, Eric Haines
Precision Improvements for Ray/Sphere Intersection
Eric Haines, Johannes Gunther,
Tomas Akenine-Möller
Texture Level of Detail Strategies for Real-Time Ray Tracing
Tomas Akenine-Möller
, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth,
Tero Karras
Simple Environment Map Filtering Using Ray Cones and Ray Differentials
Tomas Akenine-Möller
, Jim Nilsson
A Fast and Robust Method for Avoiding Self-Intersection
Carsten Wächter,
Nikolaus Binder
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller