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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(20)
Real-Time Rendering
(20)
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(5)
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20 results found
Real-Time Rendering
Clear all
2021
2020
Real-Time Rendering
2021
Scalar Spatiotemporal Blue Noise Masks
Alan Wolfe, Nathan Morrical,
Tomas Akenine-Möller
, Ravi Ramamoorthi
Dynamic Diffuse Global Illumination Resampling
Zander Majercik,
Thomas Müller
,
Alex Keller
, Derek Nowrouzezahrai, Morgan McGuire
Fast Volume Rendering with Spatiotemporal Reservoir Resampling
Daqi Lin,
Chris Wyman
, Cem Yuksel
SIGGRAPH
Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg
,
Jon Hasselgren
, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans,
Thomas Müller
, Sanja Fidler
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel
, Zander Majercik,
Ben Boudaoud
, Morgan McGuire
Cooperative Profile Guided Optimization
Mark Stephenson
, Ram Rangan,
Steve Keckler
Real-time Neural Radiance Caching for Path Tracing
Thomas Müller
,
Fabrice Rousselle
,
Jan Novák
,
Alex Keller
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
Towaki Takikawa, Joey Litalien, Kangxue Yin,
Karsten Kreis
,
Charles Loop
, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler
CVPR
A Case Study of First Person Aiming at Low Latency for Esports
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Interactive Path Tracing and Reconstruction of Sparse Volumes
Nikolai Hofmann,
Jon Hasselgren
,
Petrik Clarberg
,
Jacob Munkberg
Best Paper Presentation, i3D 2021
PGZ: Automatic Zero-Value Code Specialization
Mark Stephenson
, Ram Rangan
2020
Glossy Probe Reprojection for Interactive Global Illumination
Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash,
Chris Wyman
, Peter Shirley, George Drettakis
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli,
Chris Wyman
,
Matt Pharr
, Peter Shirley,
Aaron Lefohn
, Wojciech Jarosz
Practical Product Sampling by Fitting and Composing Warps
David Hart,
Matt Pharr
,
Thomas Müller
,
Ward Lopes
, Morgan McGuire, Peter Shirley
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers
Morgan McGuire, Julie Dorsey, John F. Hughes, Steve Marschner,
Matt Pharr
, Peter Shirley
Neural Denoising with Layer Embeddings
Jacob Munkberg
,
Jon Hasselgren
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren
,
Jacob Munkberg
,
Marco Salvi
, Anjul Patney,
Aaron Lefohn