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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
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Meet the Team
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Publications
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2025
(5)
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(9)
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(7)
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(8)
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(6)
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(4)
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(12)
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(6)
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(1)
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(2)
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Human Computer Interaction
(14)
Computer Graphics
(8)
Esports
(8)
Applied Perception
(5)
VR, AR and Display Technology
(5)
Artificial Intelligence and Machine Learning
(3)
Real-Time Rendering
(3)
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(2)
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(2)
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(1)
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(1)
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(1)
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(1)
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SIGGRAPH
(5)
14 results found
Human Computer Interaction
Clear all
2025
2024
Human Computer Interaction
2025
Pedestrian Collision Avoidance in Hemianopia during Natural Walking in Immersive Virtual Reality
Jonathan K. Doyon, Sujin Kim, Alex D. Hwang,
Jae-Hyun Jung
Esports Rendering: Industry and Player Perspectives
Josef Spjut
, Benjamin Watson
SIGGRAPH
BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation
Shengze Wang,
Jiefeng Li
,
Tianye Li
,
Ye Yuan
, Henry Fuchs,
Koki Nagano
,
Shalini De Mello
,
Michael Stengel
CVPR
Detection of artifacts in clean and corrupted video pairs is influenced by artifact type and presentation modality
Niall L. Williams, Anatolii Evdokimov, Budmonde Duinkharjav, Anjul Patney, Qi Sun,
Jae-Hyun Jung
,
Ruth Rosenholtz
Modeling Visually-Guided Aim-and-Shoot behavior in First-Person Shoters
June-Seop Yoon, Hee-Seung Moon,
Ben Boudaoud
,
Josef Spjut
,
Iuri Frosio
, Byungjoo Lee,
Joohwan Kim
2024
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging
Ziyang Chen, Doğa Doğan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
Honorable Mention
Fast Explicit-Input Assistance for Teleoperation in Clutter
Nick Walker,
Xuning Yang
, Animesh Garg, Maya Cakmak, Dieter Fox,
Claudia Pérez D’Arpino
IROS
Learning to Move Like Professional Counter-Strike Players
David Durst, F. Xie, V. Sarukkai, Brennan Shacklett,
Iuri Frosio
,
Chen Tessler
,
Joohwan Kim
, C. Taylor, G. Bernstein, S. Choudhury, P. Hanrahan,, Kayvon Fatahalian
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
Arjun Madhusudan,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
, Benjamin Watson
SIGGRAPH
On Smoothly Varying Frame Timing in First-Person Gaming
UC Santa Barbara and NVIDIA,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
SIGGRAPH
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
Interactive Texture Painting with Generative AI
Anita Hu, Nishkrit Desai, Ashley Goldstein, Hassan Abu Alhaija, Seung Wook Kim, Daniela Hasenbring,
Alex Zook
, Rajeev Rao, Maria Shugrina
SIGGRAPH