Thomas Müller

Thomas is a senior research scientist at NVIDIA, working on the intersection of light transport simulation and machine learning. Before joining NVIDIA, Thomas obtained his PhD in 2019 at ETH Zürich, where he collaborated with Disney, leading to several awards and patents in the offline rendering world. The resulting algorithms were implemented in multiple production renderers, including Pixar's RenderMan and Walt Disney Animation's Hyperion.

Prior to research, Thomas created commercial anti-cheat software for the MMORPG ”FlyFF” and developed several core components of the online rhythm game ”osu!”. A full publication and project list is available on his personal website.

Main Field of Interest: