Thomas is a principal research scientist, working on the intersection of light transport simulation and machine learning. Thomas holds a PhD from ETH Zürich / Disney Research, where he obtained several awards and patents in the offline rendering world. The resulting algorithms were implemented in multiple production renderers, including Pixar's RenderMan and Walt Disney Animation's Hyperion.
Outside of research, Thomas created the tev image comparison tool, commercial anti-cheat software for FlyFF and developed several core components of the rhythm game osu!. A full publication and project list is available on his personal website.