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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
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177 results found
Clear all
2023
2007
2023
Frido: Feature Pyramid Diffusion for Complex Scene Image Synthesis
Wan-Cyuan Fan, Yen-Chun Chen, Dongdong Chen, Yu Cheng, Lu Yuan,
Frank Wang
Implementing Reinforcement Learning Datacenter Congestion Control in NVIDIA NICs
Benjamin Fuhrer, Yuval Shpigelman,
Chen Tessler
,
Shie Mannor
,
Gal Chechik
, Eitan Zahavy,
Gal Dalal
A 95.6-TOPS/W Deep Learning Inference Accelerator With Per-Vector Scaled 4-bit Quantization in 5 nm
Ben Keller
,
Rangharajan Venkatesan
,
Steve Dai
,
Stephen Tell
,
Brian Zimmer
,
Charbel Sakr
,
William Dally
,
Tom Gray
,
Brucek Khailany
BufFormer: A Generative ML Framework for Scalable Buffering
Rongjian Liang
, Siddhartha Nath, Anand Rajaram, Jiang Hu, Mark Haoxing Ren
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System
Rachel Brown, Vasha DuTell, Bruce Walter,
Ruth Rosenholtz
, Peter Shirley, Morgan McGuire,
David Luebke
Never Worse, Mostly Better: Stable Policy Improvement in Deep Reinforcement Learning
Pranav Khanna, Guy Tennenholtz, Nadav Merlis,
Shie Mannor
,
Chen Tessler
Self-Supervised Pyramid Representation Learning for Multi-Label Visual Analysis and Beyond
Cheng-Yen Hsieh, Chih-Jung Chang, Fu-En Yang,
Frank Wang
2007
A 14-mW 6.25-Gb/s Transceiver in 90-nm CMOS
John Poulton, Robert Palmer, Andy Fuller,
Trey Greer
, John Eyles,
William Dally
, Mark Horowitz
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon
,
David Luebke
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
Efficient Rendering of Human Skin
Eugene d'Eon
,
David Luebke
, Eric Enderton
The NVIDIA GeForce 8800 GPU
Erik Lindholm, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys
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