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Publications
Our publications provide insight into some of our leading-edge research.
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(30)
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Computer Graphics
(19)
Real-Time Rendering
(4)
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(3)
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(3)
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19 results found
Computer Graphics
Clear all
2015
2008
Computer Graphics
2015
A System for Rapid, Automatic Shader Level-of-Detail
Yong He, Theresa Foley, Natalya Tatarchuk, Kayvon Fatahalian
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
The SGGX microflake distribution
Eric Heitz, Jonathan Dupuy,
Cyril Crassin
, Carsten Dachsbacher
Accumulative Anti-Aliasing
Eric Enderton, Eric Lum, Christian Rouet, Oleg Kuznetsov
Decoupled Coverage Anti-Aliasing
Yuxiang Wang,
Chris Wyman
, Yong He, Pradeep Sen
An Adaptive Acceleration Structure for Screen-space Ray Tracing
Jan Kautz
, Sven Widmer, Dawid Pajak, Andre Schulz, Kari Pulli, Michael Goesele,
David Luebke
The Light Field Stereoscope
Fu-Chung Huang,
David Luebke
, Gordon Wetzstein
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs
Nikolaus Binder
,
Alex Keller
Improved Half Vector Space Light Transport
Johannes Hanika, Anton Kaplanyan, Carsten Dachsbacher
Apex Point Map for Constant-Time Bounding Plane Approximation
Samuli Laine
,
Tero Karras
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli,
Jan Kautz
, Ravi Ramamoorthi
Slim near eye display using pinhole aperture arrays
Kaan Akşit,
Jan Kautz
,
David Luebke
Aggregate G-Buffer Anti-Aliasing
Cyril Crassin
, Morgan McGuire, Kayvon Fatahalian,
Aaron Lefohn
2008
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich,
Eugene d'Eon
, Ravi Ramamoorthi, Szymon Rusinkiewicz
SIGGRAPH
On the Visualization of Social and Other Scale-Free Networks
Yuntao Jia, Jared Hoberock,
Michael Garland
, John C. Hart
Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock,
Michael Garland
, John C. Hart
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, François Sillion, Fredo Durand,
Timo Aila
NVIDIA Tesla: A Unified Graphics and Computing Architecture
Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym
Free-form Motion Processing
Scott Kircher,
Michael Garland