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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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VR, AR and Display Technology
(10)
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10 results found
VR, AR and Display Technology
Clear all
2020
2016
VR, AR and Display Technology
2020
Neural Holography
Yifan Peng, Suyeon Choi, Nitish Padmanaban,
Jonghyun Kim
, Gordon Wetzstein
Weakly-Supervised 3D Hand Pose Estimation via Biomechanical Constraints
Adrian Spurr,
Umar Iqbal
,
Pavlo Molchanov
, Otmar Hilliges,
Jan Kautz
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
NRMVS: Non-Rigid Multi-view Stereo
Matthias Innmann, Kihwan Kim, Jinwei Gu, Matthias Niessner ,
Charles Loop
, Marc Stamminger,
Jan Kautz
Prescription AR: a fully-customized prescription-embedded augmented reality display
Jui-Yi Wu,
Jonghyun Kim
Eccentricity Effects on Blur and Depth Perception
Qi Sun, Fu-Chung Huang, Li-Yi Wei,
David Luebke
, Arie Kaufman,
Joohwan Kim
Toward Standardized Classification of Foveated Displays
Josef Spjut
,
Ben Boudaoud
,
Jonghyun Kim
,
Trey Greer
, Rachel Albert,
Michael Stengel
, Kaan Akşit,
David Luebke
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
Hybrid Modulation for Near Zero Display Latency
Trey Greer
,
Josef Spjut
,
David Luebke
, Turner Whitted