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Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
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All Areas
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(11)
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(8)
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(10)
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VR, AR and Display Technology
(22)
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(14)
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(8)
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(7)
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(4)
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(3)
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(3)
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(2)
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(2)
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22 results found
VR, AR and Display Technology
Clear all
2025
2017
VR, AR and Display Technology
2025
Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays
Jonghyun Kim
,
Michael Stengel
,
Amrita Mazumdar
,
Tianye Li
,
Cheng Sun
,
David Luebke
,
Shalini De Mello
SIGGRAPH
Pedestrian Collision Avoidance in Hemianopia during Natural Walking in Immersive Virtual Reality
Jonathan K. Doyon, Sujin Kim, Alex D. Hwang,
Jae-Hyun Jung
Real-time 3D Visualization of Radiance Fields on Light Field Displays
Jonghyun Kim
,
Cheng Sun
,
Michael Stengel
, Matthew Chan, Andrew Russell, Jaehyun Jung, Wil Braithewaite,
Shalini De Mello
,
David Luebke
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Zhengming Yu,
Tianye Li
, Jingxiang Sun,
Omer Shapira
,
Seonwook Park
,
Michael Stengel
, Matthew Chan, Xin Li, Wenping Wang,
Koki Nagano
,
Shalini De Mello
SIGGRAPH
BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation
Shengze Wang,
Jiefeng Li
,
Tianye Li
,
Ye Yuan
, Henry Fuchs,
Koki Nagano
,
Shalini De Mello
,
Michael Stengel
CVPR
Coherent 3D Portrait Video Reconstruction via Triplane Fusion
Shengze Wang,
Xueting Li
,
Chao Liu
, Matthew Chan,
Michael Stengel
, Henry Fuchs,
Shalini De Mello
,
Koki Nagano
CVPR
AI 3D Selfie: Real-Time Single-Image 3D Face Reconstruction for Light-Field Displays
Jonghyun Kim
,
Michael Stengel
, Matthew Chan,
Koki Nagano
,
Shalini De Mello
,
David Luebke
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
eXtended Reality and Artificial Intelligence in Medicine and Rehabilitation
Tomas Krilavičius, Lucio Tommaso De Paolis, Valerio De Luca,
Josef Spjut
2017
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting
Robert Maier, Kihwan Kim, Daniel Cremers,
Jan Kautz
, Matthias Nießner
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
,
Josef Spjut
, Peter Shirley,
David Luebke
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Mixed-primary Factorization for Dual-frame Computational Displays
Fu-Chung Huang, David Pajak,
Jonghyun Kim
,
Jan Kautz
,
David Luebke
Stretchable Transducers for Kinesthetic Interactions in Virtual Reality
Robert Shepherd, Bryan Peele, Benjamin Mac Murray, Jose Barreiros,
Omer Shapira
,
Josef Spjut
,
David Luebke
Light Fields for Near-eye Displays
Fu-Chung Huang
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn, Kaan Akşit,
David Luebke