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Publications
Our publications provide insight into some of our leading-edge research.
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Real-Time Rendering
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18 results found
Real-Time Rendering
Clear all
2022
2020
Real-Time Rendering
2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky,
Michael Stengel
,
Nicholas Vining
, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
, Alex Evans, Christoph Schied,
Alex Keller
SIGGRAPH
Best Technical Paper, SIGGRAPH 2022
THE BEST INVENTIONS OF 2022, TIME
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin,
Markus Kettunen
,
Benedikt Bitterli
, Jacopo Pantaleoni, Cem Yuksel,
Chris Wyman
Ray/Ribbon Intersections
Alexander Reshetov
Real-Time Path Tracing and Beyond
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu,
Benedikt Bitterli
,
Matt Pharr
A Dataset and Explorer for 3D Signed Distance Functions
Towaki Takikawa, Andrew Glassner, Morgan McGuire
Slang Shading Language Advances
Yong He,
Petrik Clarberg
, Theresa Foley
Research Advances Toward Real-Time Path Tracing
Petrik Clarberg
,
Simon Kallweit
,
Craig Kolb
, Pawel Kozlowski, Yong He,
Lifan Wu
, Edward Liu
GPU Subwarp Interleaving
Sana Damani,
Mark Stephenson
, Ram Rangan, Daniel Johnson, Rishkul Kulkarni,
Steve Keckler
2020
Glossy Probe Reprojection for Interactive Global Illumination
Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash,
Chris Wyman
, Peter Shirley, George Drettakis
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli,
Chris Wyman
,
Matt Pharr
, Peter Shirley,
Aaron Lefohn
, Wojciech Jarosz
Practical Product Sampling by Fitting and Composing Warps
David Hart,
Matt Pharr
,
Thomas Müller
,
Ward Lopes
, Morgan McGuire, Peter Shirley
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers
Morgan McGuire, Julie Dorsey, John F. Hughes, Steve Marschner,
Matt Pharr
, Peter Shirley
Neural Denoising with Layer Embeddings
Jacob Munkberg
,
Jon Hasselgren
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren
,
Jacob Munkberg
,
Marco Salvi
, Anjul Patney,
Aaron Lefohn