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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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2025
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(12)
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Human Computer Interaction
(13)
Esports
(9)
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(7)
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(4)
VR, AR and Display Technology
(4)
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(2)
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13 results found
Human Computer Interaction
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2025
2022
Human Computer Interaction
2025
Pedestrian Collision Avoidance in Hemianopia during Natural Walking in Immersive Virtual Reality
Jonathan K. Doyon, Sujin Kim, Alex D. Hwang,
Jae-Hyun Jung
Esports Rendering: Industry and Player Perspectives
Josef Spjut
, Benjamin Watson
SIGGRAPH
BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation
Shengze Wang,
Jiefeng Li
,
Tianye Li
,
Ye Yuan
, Henry Fuchs,
Koki Nagano
,
Shalini De Mello
,
Michael Stengel
CVPR
Detection of artifacts in clean and corrupted video pairs is influenced by artifact type and presentation modality
Niall L. Williams, Anatolii Evdokimov, Budmonde Duinkharjav, Anjul Patney, Qi Sun,
Jae-Hyun Jung
,
Ruth Rosenholtz
Modeling Visually-Guided Aim-and-Shoot behavior in First-Person Shoters
June-Seop Yoon, Hee-Seung Moon,
Ben Boudaoud
,
Josef Spjut
,
Iuri Frosio
, Byungjoo Lee,
Joohwan Kim
2022
Display Size and Targeting Performance: Small Hurts, Large May Help
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson,
Ben Boudaoud
, Roland Tarrazo,
Josef Spjut
SIGGRAPH
Esports and expertise: what competitive gaming can teach us about mastery
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
, Arjun Madhusudan, Benjamin Watson
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
The Esports Frontier: Rendering, Interaction and Display
Benjamin Watson,
Josef Spjut
, Byungjoo Lee, Greg Ward
SIGGRAPH
Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun
Best Technical Paper, SIGGRAPH 2022
FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Ben Boudaoud
,
Josef Spjut
, Pyarelal Knowles, Arjun Madhusudan,
Joohwan Kim
Esports meets human-computer interaction
Simone Kriglstein, Anna Lisa Martin-Niedecken,
Josef Spjut
, Nicole B. Damen, Selen Turkay, Anders Drachen
Model Predictive Control for Fluid Human-to-Robot Handovers
Wei Yang
,
Balakumar Sundaralingam
, Chris Paxton,
Iretiayo Akinola
,
Yu-Wei Chao
, Maya Cakmak, Dieter Fox