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Publications
Our publications provide insight into some of our leading-edge research.
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Real-Time Rendering
(92)
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92 results found
Real-Time Rendering
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Real-Time Rendering
2021
PGZ: Automatic Zero-Value Code Specialization
Mark Stephenson
, Ram Rangan
2020
Glossy Probe Reprojection for Interactive Global Illumination
Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash,
Chris Wyman
, Peter Shirley, George Drettakis
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli,
Chris Wyman
,
Matt Pharr
, Peter Shirley,
Aaron Lefohn
, Wojciech Jarosz
Practical Product Sampling by Fitting and Composing Warps
David Hart,
Matt Pharr
,
Thomas Müller
,
Ward Lopes
, Morgan McGuire, Peter Shirley
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers
Morgan McGuire, Julie Dorsey, John F. Hughes, Steve Marschner,
Matt Pharr
, Peter Shirley
Neural Denoising with Layer Embeddings
Jacob Munkberg
,
Jon Hasselgren
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren
,
Jacob Munkberg
,
Marco Salvi
, Anjul Patney,
Aaron Lefohn
2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau,
Matt Pharr
,
Petrik Clarberg
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Improving Temporal Antialiasing with Adaptive Ray Tracing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
Alexander Reshetov
What is a Ray?
Peter Shirley, Ingo Wald,
Tomas Akenine-Möller
, Eric Haines
Precision Improvements for Ray/Sphere Intersection
Eric Haines, Johannes Gunther,
Tomas Akenine-Möller
Texture Level of Detail Strategies for Real-Time Ray Tracing
Tomas Akenine-Möller
, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth,
Tero Karras
Simple Environment Map Filtering Using Ray Cones and Ray Differentials
Tomas Akenine-Möller
, Jim Nilsson
A Fast and Robust Method for Avoiding Self-Intersection
Carsten Wächter,
Nikolaus Binder
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Zander Majercik,
Cyril Crassin
, Peter Shirley, Morgan McGuire
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Adaptive Temporal Antialiasing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie,
Tero Karras
,
Samuli Laine
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
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