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Publications
Our publications provide insight into some of our leading-edge research.
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(46)
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(38)
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(37)
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(27)
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(18)
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(16)
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142 results found
Clear all
2019
2010
2010
Ambient Occlusion Volumes
Morgan McGuire
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley,
David Luebke
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing
Jacopo Pantaleoni,
David Luebke
Architecture Considerations for Tracing Incoherent Rays
Timo Aila
,
Tero Karras
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine
,
Tero Karras
Restart Trail for Stackless BVH Traversal
Samuli Laine
The Even/Odd Synchronizer: A Fast, All-Digital Periodic Synchronizer
William Dally
,
Stephen Tell
Hardware-Accelerated Colored Stochastic Shadow Maps
Morgan McGuire
Optical Image Processing Using Light Modulation Displays
David Luebke
, Gordon Wetzstein, Wolfgang Heidrich
Efficient Sparse Voxel Octrees
Samuli Laine
,
Tero Karras
Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation
Samuli Laine
,
Tero Karras
Interactive Fluid-Particle Simulation using Translating Eulerian Grids
Jonathan Cohen, Sarah Tariq, Simon Green
Fast Tridiagonal Solvers on the GPU
Yao Zhang, Jonathan Cohen, John Owens
Programming Massively Parallel Processors: A Hands-on Approach
David Kirk, Wen-mei Hwu
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