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Publications
Our publications provide insight into some of our leading-edge research.
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Human Computer Interaction
(19)
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(9)
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(8)
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(6)
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(5)
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19 results found
Human Computer Interaction
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2023
2019
Human Computer Interaction
2023
Rethinking Display Requirements for Esports and High Interactivity Applications
Joohwan Kim
,
Josef Spjut
,
Ben Boudaoud
, Benjamin Watson, Turner Whitted
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
Interactive AI Material Generation and Editing in NVIDIA Omniverse
Hassan Abu Alhaija,
Alex Zook
, Michael Babcock, James Lucas, David Tyner, Rajeev Rao, Maria Shugrina
SIGGRAPH
Real-Time Live! Best in Show
Mouse Sensitivity in First-person Targeting Tasks
Ben Boudaoud
,
Josef Spjut
,
Joohwan Kim
Affordance Diffusion: Synthesizing Hand-Object Interactions
Yufei Ye,
Xueting Li
, Abhinav Gupta,
Shalini De Mello
,
Stan Birchfield
, Jiaming Song, Shubham Tulsiani,
Sifei Liu
CVPR
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang,
Xueting Li
,
Sifei Liu
,
Shalini De Mello
,
Orazio Gallo
, Xiaolong Wang,
Jan Kautz
CVPR
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields
Alessandro Ruzzi, Xiangwei Shi, Xi Wang, Gengyan Li,
Shalini De Mello
, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
CVPR
2019
Joint Optimization for Cooperative Image Captioning
Gilad Vered, Gal Oren,
Yuval Atzmon
,
Gal Chechik
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
Content-Consistent Generation of Realistic Eyes with Style
Marcel Bühler , Seonwook Park,
Shalini De Mello
, Xucong, Otmar Hilliges
Winner (1st place) Synthetic Eye Generation Challenge
Few-Shot Adaptive Gaze Estimation
Seonwook Park,
Shalini De Mello
,
Pavlo Molchanov
,
Umar Iqbal
, Otmar Hilliges,
Jan Kautz
Oral
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee, Zander Majercik, Morgan McGuire,
Joohwan Kim
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Matching Prescription & Visual Acuity: Towards AR for Humans
Jonghyun Kim
,
Michael Stengel
, Jui-Yi Wu,
Ben Boudaoud
,
Josef Spjut
, Kaan Akşit, Rachel Albert, Youngmo Jeong,
Trey Greer
,
Ward Lopes
, Zander Majercik, Peter Shirley, Morgan McGuire,
David Luebke
Best in Show Award - Emerging Technology in SIGGRAPH 2019
SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors
Mona Jalal,
Josef Spjut
,
Ben Boudaoud
, Margrit Betke
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris, Kaan Akşit,
Michael Stengel
, Rafał K. Mantiuk, Katerina Mania
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
Joohwan Kim
,
Michael Stengel
, Alexander Majercik,
Shalini De Mello
, David Dunn,
Samuli Laine
, Morgan McGuire,
David Luebke
Informative Object Annotations: Tell Me Something I Don't Know
Lior Bracha,
Gal Chechik