Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Skip to main content
Artificial Intelligence Computing Leadership from NVIDIA
Login
Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Search
Search
Enter the terms you wish to search for.
Publications
Our publications provide insight into some of our leading-edge research.
Filters
Search
Apply
Filters
Filters
Publication Year
2025
(4)
2024
(34)
2023
(39)
2022
(30)
2021
(33)
2020
(22)
2019
(30)
2018
(16)
2017
(23)
2016
(13)
2015
(13)
2014
(5)
2013
(15)
2012
(5)
2011
(15)
2010
(7)
2009
(3)
2008
(6)
2007
(9)
2006
(1)
2005
(2)
2003
(1)
2001
(1)
Facet Publication Year
Research Areas
Computer Graphics
(30)
Real-Time Rendering
(11)
Artificial Intelligence and Machine Learning
(9)
VR, AR and Display Technology
(8)
Computer Vision
(6)
Human Computer Interaction
(6)
Algorithms and Numerical Methods
(5)
High Performance Computing
(4)
Esports
(3)
Computational Photography and Imaging
(2)
Hyperscale Graphics
(2)
Applied Perception
(1)
Generative AI
(1)
Events
VSS
(1)
30 results found
Computer Graphics
Clear all
2019
Computer Graphics
2019
Few-Shot Video-to-Video Synthesis
Ting-Chun Wang
,
Ming-Yu Liu
, Andrew Tao, Guilin Liu,
Jan Kautz
, Bryan Catanzaro
Dance to Music
Hsin-Ying Lee,
Xiaodong Yang
,
Ming-Yu Liu
,
Ting-Chun Wang
, Yu-Ding Lu, Ming-Hsuan Yang,
Jan Kautz
High-Quality Self-Supervised Deep Image Denoising
Samuli Laine
,
Tero Karras
, Jaakko Lehtinen,
Timo Aila
Improved Precision and Recall Metric for Assessing Generative Models
Tuomas Kynkäänniemi,
Tero Karras
,
Samuli Laine
, Jaakko Lehtinen,
Timo Aila
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows
Guandao Yang, Xun Huang, Zekun Hao,
Ming-Yu Liu
, Serge Belongie, Bharath Hariharan
Neural Turtle Graphics for Modeling City Road Layouts
Hang Chu, Daiqing Li, David Acuna, Amlan Kar, Maria Shugrina, Xinkai Wei,
Ming-Yu Liu
, Antonio Torralba, Sanja Fidler
Meta-Sim: Learning to Generate Synthetic Datasets
Amlan Kar, Aayush Prakash,
Ming-Yu Liu
, Eric Cameracci, Justin Yuan, Matt Rusiniak, David Acuna, Antonio Torralba, Sanja Fidler
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Foveated AR: Dynamically-Foveated Augmented Reality Display
Jonghyun Kim
, Youngmo Jeong,
Michael Stengel
, Kaan Akşit, Rachel Albert,
Ben Boudaoud
,
Trey Greer
,
Joohwan Kim
,
Ward Lopes
, Zander Majercik, Peter Shirley,
Josef Spjut
, Morgan McGuire,
David Luebke
Matching Prescription & Visual Acuity: Towards AR for Humans
Jonghyun Kim
,
Michael Stengel
, Jui-Yi Wu,
Ben Boudaoud
,
Josef Spjut
, Kaan Akşit, Rachel Albert, Youngmo Jeong,
Trey Greer
,
Ward Lopes
, Zander Majercik, Peter Shirley, Morgan McGuire,
David Luebke
Best in Show Award - Emerging Technology in SIGGRAPH 2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau,
Matt Pharr
,
Petrik Clarberg
A Style-Based Generator Architecture for Generative Adversarial Networks
Tero Karras
,
Samuli Laine
,
Timo Aila
Semantic Image Synthesis with Spatially-Adaptive Normalization
Taesung Park,
Ming-Yu Liu
,
Ting-Chun Wang
, Jun-Yan Zhu
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris, Kaan Akşit,
Michael Stengel
, Rafał K. Mantiuk, Katerina Mania
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
Joohwan Kim
,
Michael Stengel
, Alexander Majercik,
Shalini De Mello
, David Dunn,
Samuli Laine
, Morgan McGuire,
David Luebke
Manufacturing Application-Driven Foveated Near-Eye Displays
Kaan Akşit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs,
David Luebke
Ray Tracing Gems
Eric Haines,
Tomas Akenine-Möller
Improving Temporal Antialiasing with Adaptive Ray Tracing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
Alexander Reshetov
Precision Improvements for Ray/Sphere Intersection
Eric Haines, Johannes Gunther,
Tomas Akenine-Möller
Texture Level of Detail Strategies for Real-Time Ray Tracing
Tomas Akenine-Möller
, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth,
Tero Karras
Simple Environment Map Filtering Using Ray Cones and Ray Differentials
Tomas Akenine-Möller
, Jim Nilsson
A Fast and Robust Method for Avoiding Self-Intersection
Carsten Wächter,
Nikolaus Binder
Efficient Generation of Points that Satisfy Two-Dimensional Elementary Intervals
Matt Pharr
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller