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Publications
Our publications provide insight into some of our leading-edge research.
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2025
(16)
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(34)
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(40)
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(31)
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(33)
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(22)
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(30)
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(16)
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(23)
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(13)
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(13)
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(5)
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(15)
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(5)
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(15)
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(7)
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(3)
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(6)
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(9)
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(1)
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(1)
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(1)
Facet Publication Year
Research Areas
Computer Graphics
(345)
Artificial Intelligence and Machine Learning
(88)
Real-Time Rendering
(81)
Computer Vision
(43)
Algorithms and Numerical Methods
(37)
Generative AI
(37)
VR, AR and Display Technology
(37)
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(27)
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(21)
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(18)
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(17)
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(15)
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(10)
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(8)
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(7)
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Events
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(11)
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(4)
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(5)
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SIGGRAPH
(62)
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(1)
345 results found
Computer Graphics
Clear all
Computer Graphics
2020
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production (Technical Report)
Zander Majercik, Adam Marrs,
Josef Spjut
, Morgan McGuire
Zeroploit: Exploiting Zero Valued Operands in Interactive Gaming Applications
Ram Rangan,
Mark Stephenson
, Aditya Ukarande, Shyam Murthy, Virat Agarwal, Marc Blackstein
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli,
Chris Wyman
,
Matt Pharr
, Peter Shirley,
Aaron Lefohn
, Wojciech Jarosz
Practical Product Sampling by Fitting and Composing Warps
David Hart,
Matt Pharr
,
Thomas Müller
,
Ward Lopes
, Morgan McGuire, Peter Shirley
Semi-Supervised StyleGAN for Disentanglement Learning
Weili Nie,
Tero Karras
, Animesh Garg, Shoubhik Debnath, Anjul Patney, Ankit B. Patel, Anima Anandkumar
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire
ꟻLIP: A Difference Evaluator for Alternating Images
Pontus Ebelin
, Jim Nilsson,
Tomas Akenine-Möller
, Magnus Oskarsson, Kalle Åström, Mark D. Fairchild
Wolfgang Straßer Award for 3rd best paper, High Performance Graphics 2020
Compositional Neural Scene Representations for Shading Inference
Jonathan Granskog,
Fabrice Rousselle
, Marios Papas,
Jan Novák
Understanding SSIM
Jim Nilsson,
Tomas Akenine-Möller
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers
Morgan McGuire, Julie Dorsey, John F. Hughes, Steve Marschner,
Matt Pharr
, Peter Shirley
Neural Denoising with Layer Embeddings
Jacob Munkberg
,
Jon Hasselgren
Analyzing and Improving the Image Quality of StyleGAN
Tero Karras
,
Samuli Laine
,
Miika Aittala
,
Janne Hellsten
, Jaakko Lehtinen,
Timo Aila
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren
,
Jacob Munkberg
,
Marco Salvi
, Anjul Patney,
Aaron Lefohn
Prescription AR: a fully-customized prescription-embedded augmented reality display
Jui-Yi Wu,
Jonghyun Kim
Domain Stylization: A Fast Covariance Matching Framework towards Domain Adaptation
Aysegul Dundar,
Ming-Yu Liu
,
Zhiding Yu
,
Ting-Chun Wang
, John Zedlewski,
Jan Kautz
Patch scanning displays: spatiotemporal enhancement for displays
Kaan Akşit
2019
Few-Shot Video-to-Video Synthesis
Ting-Chun Wang
,
Ming-Yu Liu
, Andrew Tao, Guilin Liu,
Jan Kautz
, Bryan Catanzaro
Dance to Music
Hsin-Ying Lee,
Xiaodong Yang
,
Ming-Yu Liu
,
Ting-Chun Wang
, Yu-Ding Lu, Ming-Hsuan Yang,
Jan Kautz
High-Quality Self-Supervised Deep Image Denoising
Samuli Laine
,
Tero Karras
, Jaakko Lehtinen,
Timo Aila
Improved Precision and Recall Metric for Assessing Generative Models
Tuomas Kynkäänniemi,
Tero Karras
,
Samuli Laine
, Jaakko Lehtinen,
Timo Aila
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows
Guandao Yang, Xun Huang, Zekun Hao,
Ming-Yu Liu
, Serge Belongie, Bharath Hariharan
Neural Turtle Graphics for Modeling City Road Layouts
Hang Chu, Daiqing Li, David Acuna, Amlan Kar, Maria Shugrina, Xinkai Wei,
Ming-Yu Liu
, Antonio Torralba, Sanja Fidler
Meta-Sim: Learning to Generate Synthetic Datasets
Amlan Kar, Aayush Prakash,
Ming-Yu Liu
, Eric Cameracci, Justin Yuan, Matt Rusiniak, David Acuna, Antonio Torralba, Sanja Fidler
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Foveated AR: Dynamically-Foveated Augmented Reality Display
Jonghyun Kim
, Youngmo Jeong,
Michael Stengel
, Kaan Akşit, Rachel Albert,
Ben Boudaoud
,
Trey Greer
,
Joohwan Kim
,
Ward Lopes
, Zander Majercik, Peter Shirley,
Josef Spjut
, Morgan McGuire,
David Luebke
Matching Prescription & Visual Acuity: Towards AR for Humans
Jonghyun Kim
,
Michael Stengel
, Jui-Yi Wu,
Ben Boudaoud
,
Josef Spjut
, Kaan Akşit, Rachel Albert, Youngmo Jeong,
Trey Greer
,
Ward Lopes
, Zander Majercik, Peter Shirley, Morgan McGuire,
David Luebke
Best in Show Award - Emerging Technology in SIGGRAPH 2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau,
Matt Pharr
,
Petrik Clarberg
A Style-Based Generator Architecture for Generative Adversarial Networks
Tero Karras
,
Samuli Laine
,
Timo Aila
Semantic Image Synthesis with Spatially-Adaptive Normalization
Taesung Park,
Ming-Yu Liu
,
Ting-Chun Wang
, Jun-Yan Zhu
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