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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
(333)
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(82)
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(78)
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(42)
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(36)
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333 results found
Computer Graphics
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Computer Graphics
2019
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Zander Majercik,
Cyril Crassin
, Peter Shirley, Morgan McGuire
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin Shih,
Ting-Chun Wang
, Andrew Tao, Bryan Catanzaro
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Slang: Language Mechanisms for Extensible Real-time Shading Systems
Yong He, Theresa Foley, Kayvon Fatahalian
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Adaptive Temporal Antialiasing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin
,
Chris Wyman
, Morgan McGuire,
Aaron Lefohn
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
Approximate svBRDF Estimation From Mobile Phone Video
Rachel Albert, Dorian Yao Chan, Dan B Goldman, James F. O'Brien
MoCoGAN: Decomposing Motion and Content for Video Generation
Sergey Tulyakov,
Ming-Yu Liu
,
Xiaodong Yang
,
Jan Kautz
High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
Ting-Chun Wang
,
Ming-Yu Liu
, Jun-Yan Zhu, Andrew Tao,
Jan Kautz
, Bryan Catanzaro
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
,
Timo Aila
,
Samuli Laine
, Jaakko Lehtinen
2017
Integral Equations and Machine Learning
Alex Keller
, Ken Dahm
Near-Eye Varifocal Augmented Reality Display using See-Through Screens
Kaan Akşit,
Ward Lopes
,
Jonghyun Kim
, Peter Shirley,
David Luebke
Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang,
Joohwan Kim
, Li-Yi Wei,
David Luebke
, Arie Kaufman
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
Shader Components: Modular and High Performance Shader Development
Yong He, Theresa Foley, Teguh Hofstee, Haomin Long, Kayvon Fatahalian
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display from Deformable Membranes
David Dunn, Kaan Akşit,
David Luebke
Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion
Tero Karras
,
Timo Aila
,
Samuli Laine
, Antti Herva, Jaakko Lehtinen
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie,
Tero Karras
,
Samuli Laine
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
An Efficient Denoising Algorithm for Global Illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz
Interactive Stable Ray Tracing
Alessandro Dal Corso,
Marco Salvi
,
Craig Kolb
, Jeppe Revall Frisvad,
Aaron Lefohn
,
David Luebke
Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks
Samuli Laine
,
Tero Karras
,
Timo Aila
, Antti Herva, Shunsuke Saito, Ronald Yu, Hao Li, Jaakko Lehtinen
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