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Publications
Our publications provide insight into some of our leading-edge research.
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(123)
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(107)
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(85)
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(57)
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(52)
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(23)
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(26)
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Computer Graphics
(11)
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(9)
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(6)
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34 results found
Clear all
2012
2008
2012
Unifying Primary Cache, Scratch, and Register File Memories in a Throughput Processor
Mark Gebhart,
Steve Keckler
,
Brucek Khailany
, Ronny Krashinsky,
William Dally
Preconditioned Block-Iterative Methods on GPUs
Maxim Naumov
Exposure Stacks for Live Scenes with Hand-held Cameras
Jun Hu,
Orazio Gallo
, Kari Pulli
Reconstructing the Indirect Light Field for Global Illumination
Jaakko Lehtinen
,
Timo Aila
,
Samuli Laine
, Frédo Durand
Octree-Based Sparse Voxelization Using The GPU Hardware Rasterizer
Cyril Crassin
, Simon Green
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
Detecting Regions of Interest in Dynamic Scenes with Camera Motions
Kihwan Kim, Dongryeol Lee, Irfan Essa
Relational Algorithms for Multi-Bulk-Synchronous Processors
Greg Diamos, Haicheng Wu, Ashwin Lele, Jin Wang, Sudhakar Yalamanchili
Understanding the Efficiency of Ray Traversal on GPUs - Kepler and Fermi Addendum
Timo Aila
,
Samuli Laine
,
Tero Karras
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara,
David Luebke
Robust Stereo with Flash and No-flash Image Pairs
Changyin Zhou, Alejandro Troccoli, Kari Pulli
Realtime Computer Vision with OpenCV
Kari Pulli, Anatoly Baksheev, Kirill Kornyakov, Victor Eruhimov
Metering for Exposure Stacks
Orazio Gallo
, Marius Tico, Roberto Manduchi, Natasha Gelfand, Kari Pulli
Efficient Parallel Merge Sort for Fixed and Variable Length Keys
Andrew Davidson, David Tarjan,
Michael Garland
, John Owens
Policy-based Tuning for Performance Portability and Library Co-optimization
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
Incomplete-LU and Cholesky Factorization in the Preconditioned Iterative Methods on the GPU
Maxim Naumov
A Path Space Extension for Robust Light Transport Simulation
Toshiya Hachisuka, Jacopo Pantaleoni, Henrik W. Jensen
A Hierarchical Thread Scheduler and Register File for Energy-Efficient Throughput Processors
Mark Gebhart, Daniel R. Johnson, David Tarjan,
Steve Keckler
,
William Dally
, Erik Lindholm, Kevin Skadron
Scalable GPU Graph Traversal
Duane Merrill
,
Michael Garland
, Andrew Grimshaw
FCam for Multiple Cameras
Alejandro Troccoli, Dawid Pająk, Kari Pulli
2008
Efficient Parallel Scan Algorithms for GPUs
Shubhabrata Sengupta, Mark Harris,
Michael Garland
Efficient Sparse Matrix-Vector Multiplication on CUDA
Nathan Bell,
Michael Garland
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich,
Eugene d'Eon
, Ravi Ramamoorthi, Szymon Rusinkiewicz
SIGGRAPH
Lossless and Near Lossless Compression of Real Color Filter Array data
Karen Eguiazarian, co-author: Andriy Bazhyna
On the Visualization of Social and Other Scale-Free Networks
Yuntao Jia, Jared Hoberock,
Michael Garland
, John C. Hart
Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock,
Michael Garland
, John C. Hart
Parallel Computing Experiences with CUDA
Michael Garland
, Scott Le Grand, John Nickolls, Joshua Anderson, Jim Hardwick, Scott Morton, Everett Phillips, Yao Zhang, Vasily Volkov
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, François Sillion, Fredo Durand,
Timo Aila
Low Viscosity Flow Simulations for Animation
M .Jeroen Molemaker, Jonathan Cohen, Sanjit Patel, Jun-Yong Noh
Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Qianyong Chen, Ewen Cheslack-Postava,
David Luebke
, Rui Wang, Qunsheng Peng, Hujun Bao
GPU Computing
John D. Owens, Mike Houston,
David Luebke
, Simon Green, John E. Stone, James C. Phillips
NVIDIA Tesla: A Unified Graphics and Computing Architecture
Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym
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